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Cannot remove some fixtures from a Sequence

Posted: Sat May 07, 2022 6:54 pm
by lorenzoandreani
This happens:

- Cannot remove some fixtures from a Sequence

- Go to Functions / Sequence / Beam / <SE> Beam DM Left-Right

- Remove the four V700 Spot from the fixture list (using the - button)

- Close and restart QLC + (the fixtures are not present in the sequence)

- Start the "<SE> Beam DM Left-Right" sequence from the virtual console

- Back to functions / sequence / beam / <SE> Beam DM Left-Right:
the four previously deleted fixtures are still present

I attach the show file.

QLC+_4.12.5.179.exe / Windows 10
2022 Show.qxw
(715.82 KiB) Downloaded 415 times

Re: Cannot remove some fixtures from a Sequence

Posted: Sun May 08, 2022 7:44 am
by sbenejam
Can you share your custom fixtures definitions?.

Re: Cannot remove some fixtures from a Sequence

Posted: Mon May 09, 2022 8:38 am
by GGGss
lorenzoandreani wrote: Sat May 07, 2022 6:54 pm
- Remove the four V700 Spot from the fixture list (using the - button)

- Close and restart QLC + (the fixtures are not present in the sequence)
And you did save in between?

Re: Cannot remove some fixtures from a Sequence

Posted: Wed May 11, 2022 8:03 pm
by lorenzoandreani
sbenejam wrote: Sun May 08, 2022 7:44 am Can you share your custom fixtures definitions?.
Fixtures.zip
(75.22 KiB) Downloaded 479 times

Re: Cannot remove some fixtures from a Sequence

Posted: Wed May 11, 2022 8:04 pm
by lorenzoandreani
GGGss wrote: Mon May 09, 2022 8:38 am
lorenzoandreani wrote: Sat May 07, 2022 6:54 pm
- Remove the four V700 Spot from the fixture list (using the - button)

- Close and restart QLC + (the fixtures are not present in the sequence)
And you did save in between?
Yes, sure

Re: Cannot remove some fixtures from a Sequence

Posted: Wed May 11, 2022 8:49 pm
by GGGss
-edit-
OOPS for now - my fault

Re: Cannot remove some fixtures from a Sequence

Posted: Wed May 11, 2022 9:04 pm
by GGGss
lorenzoandreani wrote: Sat May 07, 2022 6:54 pm This happens:

- Cannot remove some fixtures from a Sequence

- Go to Functions / Sequence / Beam / <SE> Beam DM Left-Right

- Remove the four V700 Spot from the fixture list (using the - button)
... in your provided show file there are no VL700's...

as per:
ScreenHunter_177 May. 11 23.05.png
and -defined okey- #butnotreferenced:

Re: Cannot remove some fixtures from a Sequence

Posted: Wed May 11, 2022 9:14 pm
by GGGss
PPS: Please DO clean UP your files...
With Every Bigger project, I start ALL OVER and have a clean file ... #fromZeroToScratchOn

Your current show file takes me like 11+ seconds, to load your show file on my über-decent laptop...
#itnowstartstostincksomehowe
ScreenHunter_178 May. 11 23.22.png
This won't be my desk #Imsorry

Re: Cannot remove some fixtures from a Sequence

Posted: Thu May 12, 2022 11:33 pm
by lorenzoandreani
GGGss wrote: Wed May 11, 2022 9:04 pm
lorenzoandreani wrote: Sat May 07, 2022 6:54 pm This happens:

- Cannot remove some fixtures from a Sequence

- Go to Functions / Sequence / Beam / <SE> Beam DM Left-Right

- Remove the four V700 Spot from the fixture list (using the - button)
... in your provided show file there are no VL700's...

as per:
ScreenHunter_177 May. 11 23.05.png

and -defined okey- #butnotreferenced:
2022 Show - Copia.qxw
(717.03 KiB) Downloaded 466 times
Sorry,
the V700s reappear only after starting the function from the virtual console:
I enlarged the button to start the function

Re: Cannot remove some fixtures from a Sequence

Posted: Thu May 12, 2022 11:37 pm
by lorenzoandreani
GGGss wrote: Wed May 11, 2022 9:14 pm PPS: Please DO clean UP your files...
With Every Bigger project, I start ALL OVER and have a clean file ... #fromZeroToScratchOn

Your current show file takes me like 11+ seconds, to load your show file on my über-decent laptop...
#itnowstartstostincksomehowe

ScreenHunter_178 May. 11 23.22.png
This won't be my desk #Imsorry
In my notebook load in about 5 seconds

I use all these functions. Not having the possibility to use the palettes for colors and positions I would not know how to work with fewer functions

Re: Cannot remove some fixtures from a Sequence

Posted: Fri May 13, 2022 8:54 am
by GGGss
The show file crashes after 30s of loading... 4.12.5 GIT
It loads with the 4.12.4
and now I do need the custom fixtures to debug even further...
ScreenHunter_35 May. 13 10.53.png

Re: Cannot remove some fixtures from a Sequence

Posted: Fri May 13, 2022 5:37 pm
by lorenzoandreani
GGGss wrote: Fri May 13, 2022 8:54 am The show file crashes after 30s of loading... 4.12.5 GIT
It loads with the 4.12.4
and now I do need the custom fixtures to debug even further...
ScreenHunter_35 May. 13 10.53.png
screen.png
It works for me, I use it to do 4 events a week and it doesn't crash.

Why doesn't it load the custom fixtures?
Did you download them?
lorenzoandreani wrote: Wed May 11, 2022 8:03 pm
sbenejam wrote: Sun May 08, 2022 7:44 am Can you share your custom fixtures definitions?.
Fixtures.zip

Re: Cannot remove some fixtures from a Sequence

Posted: Sat May 14, 2022 6:06 am
by sbenejam
I can confirm that the V700 reappears after run Beam DM Left-Right sequence. It's hard to diagnose why they reappear is a complex project. This fixtures are used in many other parts of the project.

Re: Cannot remove some fixtures from a Sequence

Posted: Sat May 14, 2022 3:10 pm
by lorenzoandreani
sbenejam wrote: Sat May 14, 2022 6:06 am I can confirm that the V700 reappears after run Beam DM Left-Right sequence. It's hard to diagnose why they reappear is a complex project. This fixtures are used in many other parts of the project.

I simplified the show:
2022 simply.qxw
(62.36 KiB) Downloaded 354 times

Re: Cannot remove some fixtures from a Sequence

Posted: Sat May 14, 2022 5:37 pm
by sbenejam
After remove the V700 fixtures save the project and edit it with a text/xml editor.
The lines referencing to the V700 fixtures ID's from the Scene are removed after saving the project:
<FixtureVal ID="36">3,0</FixtureVal>
<FixtureVal ID="37">3,0</FixtureVal>
<FixtureVal ID="38">3,0</FixtureVal>
<FixtureVal ID="39">3,0</FixtureVal>

But the ID's of V700 fixtures are remaining in the step lines of the sequence:
<Step Number="0" FadeIn="0" Hold="0" FadeOut="0" Values="16">9:2,255:36:3,255:37:3,255:38:3,255:39:3,255:48:2,255:49:2,255:72:7,255:73:7,255:81:2,255</Step>
<Step Number="1" FadeIn="0" Hold="0" FadeOut="0" Values="16">12:2,255:36:3,255:37:3,255:38:3,255:39:3,255:50:2,255:51:2,255:74:7,255:75:7,255:82:2,255</Step>


Original File:

Code: Select all

<Function ID="249" Type="Scene" Name="&lt;SE&gt; Beam DM Left-Right" Hidden="True" Path="_Various">
   <Speed FadeIn="0" FadeOut="0" Duration="1712"/>
   <FixtureVal ID="48">2,0</FixtureVal>
   <FixtureVal ID="49">2,0</FixtureVal>
   <FixtureVal ID="50">2,0</FixtureVal>
   <FixtureVal ID="51">2,0</FixtureVal>
   <FixtureVal ID="72">7,0</FixtureVal>
   <FixtureVal ID="75">7,0</FixtureVal>
   <FixtureVal ID="73">7,0</FixtureVal>
   <FixtureVal ID="74">7,0</FixtureVal>
   <FixtureVal ID="81">2,0</FixtureVal>
   <FixtureVal ID="82">2,0</FixtureVal>
   <FixtureVal ID="9">2,0</FixtureVal>
   <FixtureVal ID="12">2,0</FixtureVal>
   <FixtureVal ID="36">3,0</FixtureVal> 
   <FixtureVal ID="37">3,0</FixtureVal> 
   <FixtureVal ID="38">3,0</FixtureVal> 
   <FixtureVal ID="39">3,0</FixtureVal> 
  </Function>
  <Function ID="250" Type="Sequence" Name="&lt;SE&gt; Beam DM Left-Right" Path="Beam" BoundScene="249">
   <Speed FadeIn="262" FadeOut="262" Duration="524"/>
   <Direction>Forward</Direction>
   <RunOrder>Loop</RunOrder>
   <SpeedModes FadeIn="Common" FadeOut="Common" Duration="Common"/>
   <Step Number="0" FadeIn="0" Hold="0" FadeOut="0" Values="16">9:2,255:36:3,255:37:3,255:38:3,255:39:3,255:48:2,255:49:2,255:72:7,255:73:7,255:81:2,255</Step>
   <Step Number="1" FadeIn="0" Hold="0" FadeOut="0" Values="16">12:2,255:36:3,255:37:3,255:38:3,255:39:3,255:50:2,255:51:2,255:74:7,255:75:7,255:82:2,255</Step>
  </Function>
Modified file:

Code: Select all

<Function ID="249" Type="Scene" Name="&lt;SE&gt; Beam DM Left-Right" Hidden="True" Path="_Various">
   <Speed FadeIn="0" FadeOut="0" Duration="1712"/>
   <FixtureVal ID="48">2,0</FixtureVal>
   <FixtureVal ID="49">2,0</FixtureVal>
   <FixtureVal ID="50">2,0</FixtureVal>
   <FixtureVal ID="51">2,0</FixtureVal>
   <FixtureVal ID="72">7,0</FixtureVal>
   <FixtureVal ID="75">7,0</FixtureVal>
   <FixtureVal ID="73">7,0</FixtureVal>
   <FixtureVal ID="74">7,0</FixtureVal>
   <FixtureVal ID="81">2,0</FixtureVal>
   <FixtureVal ID="82">2,0</FixtureVal>
   <FixtureVal ID="9">2,0</FixtureVal>
   <FixtureVal ID="12">2,0</FixtureVal>
  </Function>
  <Function ID="250" Type="Sequence" Name="&lt;SE&gt; Beam DM Left-Right" Path="Beam" BoundScene="249">
   <Speed FadeIn="262" FadeOut="262" Duration="524"/>
   <Direction>Forward</Direction>
   <RunOrder>Loop</RunOrder>
   <SpeedModes FadeIn="Common" FadeOut="Common" Duration="Common"/>
   <Step Number="0" FadeIn="0" Hold="0" FadeOut="0" Values="16">9:2,255:48:2,255:49:2,255:72:7,255:73:7,255:81:2,255</Step>
   <Step Number="1" FadeIn="0" Hold="0" FadeOut="0" Values="16">12:2,255:50:2,255:51:2,255:74:7,255:75:7,255:82:2,255</Step>
  </Function>