Pixels remain on when using fade out (RGB-matrix/speed dial window))
Posted: Wed Mar 06, 2019 7:59 am
Dear Members,
I have an issue concerning the use of the "speed dial window" within the RGB-matrix.
The issue appeared since ver: 4.12.0
I 'm using Win10 - entec dmx USB Pro.
Test fixture: Stairville show bar tri 18x3W RGB
To make it easy I made a small test enviorment, see attachment.
Open the attachment with ver: 4.12.0 or higher.
In virtual console activate both buttons, red and green.
Go to simple desk and you will see the red channels, programmed with a 1 sec fade out, never drops to level "zero",
instead of the green ones, without fade-out, which drop to zero.
In the live setting the red pixels always remain on level 1 instead of the green ones which turn off.
The remaining level is related to the settings of the speed dial window.
Best regards,
Dirk
I have an issue concerning the use of the "speed dial window" within the RGB-matrix.
The issue appeared since ver: 4.12.0
I 'm using Win10 - entec dmx USB Pro.
Test fixture: Stairville show bar tri 18x3W RGB
To make it easy I made a small test enviorment, see attachment.
Open the attachment with ver: 4.12.0 or higher.
In virtual console activate both buttons, red and green.
Go to simple desk and you will see the red channels, programmed with a 1 sec fade out, never drops to level "zero",
instead of the green ones, without fade-out, which drop to zero.
In the live setting the red pixels always remain on level 1 instead of the green ones which turn off.
The remaining level is related to the settings of the speed dial window.
Best regards,
Dirk