Is it posiible to use fader to controll cue list?
Example: If fader moved from 1% to 10 % - Cue 1
11%-20% - activates cue 2 and etc.
Here is a video on Martin console. It's tutorial, so for the effect skip to ± 10:15.
https://youtu.be/tx4jznXS6e4?t=10m15s
Cue list control with fader
- mcallegari
- Posts: 4864
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
Uhmm.. interesting...
But I'm wondering how many million of cases we should handle to avoid dead ends.
For example if you control that fader with an external controller (so on a 0-255 range) and the cue list has more than 256 cues, what should happen ?
But I'm wondering how many million of cases we should handle to avoid dead ends.
For example if you control that fader with an external controller (so on a 0-255 range) and the cue list has more than 256 cues, what should happen ?
-
- Posts: 65
- Joined: Thu May 28, 2015 2:00 pm
- Real Name: Ovidijus
Ohh.. and maybe I'm wrong talking about cue list, maybe it would be easier to use scenes. Or we can add anything we have (like in sound widget) to selected ranges of fader.
In my case it would be enough to control list of 5 or 10 cues. (Or scenes)
we always can have some smart limitations.
So 255 / 5 = 51 so first cue/or scene 1-51, second 52 - 102. end etc.
If you let add more cues, for example 20. It would be hard to chose right cue with fader, it will be so sensitive, because swithing to next cue step will be 12,5. So it 's hard to control with console which have short faders.
So maybe you can add this wish to your long To DO list?
In my mind it should look like this:
when we add fader to VC, we can chose it's mode from level, playback, sub-master. So here can be new mode, or everything added to palyback mode.
And simply five fields to assign function to that range.
1-51 = Add/remove Function 1
52-102 = Add/remove Function 2
103-153 = Add/remove Function 3
154- 204 = Add/remove Function 4
205-255 = Add/remove Function 5
In my case it would be enough to control list of 5 or 10 cues. (Or scenes)

So 255 / 5 = 51 so first cue/or scene 1-51, second 52 - 102. end etc.
If you let add more cues, for example 20. It would be hard to chose right cue with fader, it will be so sensitive, because swithing to next cue step will be 12,5. So it 's hard to control with console which have short faders.
So maybe you can add this wish to your long To DO list?

In my mind it should look like this:
when we add fader to VC, we can chose it's mode from level, playback, sub-master. So here can be new mode, or everything added to palyback mode.
And simply five fields to assign function to that range.
1-51 = Add/remove Function 1
52-102 = Add/remove Function 2
103-153 = Add/remove Function 3
154- 204 = Add/remove Function 4
205-255 = Add/remove Function 5
MBP 13 i5 8 GB OS X El Capitan
ENTTEC PRO Mk2
AKAI APCmini
ENTTEC PRO Mk2
AKAI APCmini
- mcallegari
- Posts: 4864
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
Adding 5 fixed fields doesn't sound like a good idea to me.
If this is going to be added, it must be generic and flexible.
One question though.
Let's say you have 5 scenes controlled by the fader. If you connect the fader to an external controller and its starting value is 0, when you want to reach scene 4, you need to go through scene 1, 2 and 3.
This doesn't make much sense to me.
How would you cope with that ?
If this is going to be added, it must be generic and flexible.
One question though.
Let's say you have 5 scenes controlled by the fader. If you connect the fader to an external controller and its starting value is 0, when you want to reach scene 4, you need to go through scene 1, 2 and 3.
This doesn't make much sense to me.
How would you cope with that ?
-
- Posts: 65
- Joined: Thu May 28, 2015 2:00 pm
- Real Name: Ovidijus
Yes, that's basic idea, that you need go throught 1,2,3 scenes to reach scene 4. If you need skip 1,2,3 scenes than user should use other methods than this.
Example with moving heads and strobe on fixtures:
1st scene - moving heads aligned at line moved to stage front line
2nd scene - moving heads aligned at line moved to audience position
3 scene - moving heads aligned at line moved to stage blinder position
4 scene - moving heads aligned at line moved to sky position
5 scene -moving heads aligned at line moved to stage front line + strobe
So in concert if I'm not familiar with song, i can easily control effets whitch related to audience. And if song suddenly changes to fast drums or something i can move my fader fast to use strobo effect (scene 5).
Another example would be for moving heads which are on 5 truss.
1scene - 1 truss fixtures aligned at line moved to stage front line
2 scene - 1 truss fixtures audience possition, 2 truss fixtures aligned at line moved to stage front line
3 cene - 1 truss fixtures sky possition, 2 truss fixtures audience possition, 3 truss fixtures goes to stage front line
and etc. (like in video which i mentioned). So here I can control fast and easy how many moving heads will go to the crowd, and how many will stay at the stage.
It's harder to explain than i tought.
but that is usefull for positions, strobo effect, color crossfades end etc. If you have some time, you should wath all video to understand how it works, maybe it will be easier to understand 
Example with moving heads and strobe on fixtures:
1st scene - moving heads aligned at line moved to stage front line
2nd scene - moving heads aligned at line moved to audience position
3 scene - moving heads aligned at line moved to stage blinder position
4 scene - moving heads aligned at line moved to sky position
5 scene -moving heads aligned at line moved to stage front line + strobe
So in concert if I'm not familiar with song, i can easily control effets whitch related to audience. And if song suddenly changes to fast drums or something i can move my fader fast to use strobo effect (scene 5).
Another example would be for moving heads which are on 5 truss.
1scene - 1 truss fixtures aligned at line moved to stage front line
2 scene - 1 truss fixtures audience possition, 2 truss fixtures aligned at line moved to stage front line
3 cene - 1 truss fixtures sky possition, 2 truss fixtures audience possition, 3 truss fixtures goes to stage front line
and etc. (like in video which i mentioned). So here I can control fast and easy how many moving heads will go to the crowd, and how many will stay at the stage.
It's harder to explain than i tought.


Last edited by Ovis on Tue Sep 15, 2015 2:19 pm, edited 1 time in total.
MBP 13 i5 8 GB OS X El Capitan
ENTTEC PRO Mk2
AKAI APCmini
ENTTEC PRO Mk2
AKAI APCmini
- mcallegari
- Posts: 4864
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
OK, I've watched the video and I got it now.
I think, in terms of code, it should not be too hard to implement on Cue Lists. I would go that way instead of more options on a generic VC Slider.
Funny that the guy in the video says that it's "a Q Blender unique feature"....not for much longer dude !
I think, in terms of code, it should not be too hard to implement on Cue Lists. I would go that way instead of more options on a generic VC Slider.
Funny that the guy in the video says that it's "a Q Blender unique feature"....not for much longer dude !

-
- Posts: 65
- Joined: Thu May 28, 2015 2:00 pm
- Real Name: Ovidijus
That's a great news, thank youmcallegari wrote:OK, I've watched the video and I got it now.
I think, in terms of code, it should not be too hard to implement on Cue Lists. I would go that way instead of more options on a generic VC Slider.
Funny that the guy in the video says that it's "a Q Blender unique feature"....not for much longer dude !

MBP 13 i5 8 GB OS X El Capitan
ENTTEC PRO Mk2
AKAI APCmini
ENTTEC PRO Mk2
AKAI APCmini
- mcallegari
- Posts: 4864
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
What do you mean ?OddSocks wrote:In the video the blending from one queue point to the next is very nice.
Oh and Tim, please help me to find a proper word for this functionality. How about if I call this "Slider in sweep mode" ?

- mcallegari
- Posts: 4864
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
Darth Fader would be the best though

-
- Posts: 152
- Joined: Tue Apr 14, 2015 11:33 am
- Real Name: Tim Cullingworth
I think I mean the cross fade from one stage to the next.mcallegari wrote:What do you mean ?OddSocks wrote:In the video the blending from one queue point to the next is very nice.
Oh and Tim, please help me to find a proper word for this functionality. How about if I call this "Slider in sweep mode" ?
"Darth fader" +1

Maybe "Step fader" ?
-
- Posts: 75
- Joined: Wed Jul 08, 2015 8:59 am
- Location: FRH, Germany
- Real Name: Manfred Flintstone
maybe a direct crossfader w/ a scene on each end (cuelist needed?)
subdivide the differences to faderway - other timings ignoring, especially IMO the "taken into consideration" FadeIn-Hold-FadeOut, suppress.
I remember that fine to Rotate Gobos on left stage cw / right stage ccw on various speeds - but I can't predict accordion effects to pan&tilt
btw - ma scanco: activate one selective memory (=button) -> switch into crossfade mode -> hit another button and fade in between. that was knowledge builded in .... 1992
addendum:
I don't want to brag too much with that ma's - nowadays 16.000 bucks "also for school and educational usage" is quite hefty...
but no thinkings of "black=red & plus=minus" needed, and if you cannot domesticate him right, you're the faulty - sure!
Biggest of that direction I've had (16 heads, mh660 & ypoc-washers) was ......here:
http://diginights.com/partypics/2010-06 ... pic/990034
The accordion effect: theoretical AFAICT, I need here 8 steps (scenes) "glued" together to one sequence, to move all up:
1st "head-row" alow..top (hold values), then 2nd head alow..top, a.s.o.
At manual I do 5 zig-zag pull-pushes w/ a knob in fingers (IMO not quite fine on touchscreens...)
but also possible, to set a fadetime - by another fader - over that all and hit "Go"
I've actually no plan how to transfer such better into code,
so back to our cuelist again - the "play" is your practice part, but I'd enjoy a "Darth Fadering" qxw, too...
subdivide the differences to faderway - other timings ignoring, especially IMO the "taken into consideration" FadeIn-Hold-FadeOut, suppress.
I remember that fine to Rotate Gobos on left stage cw / right stage ccw on various speeds - but I can't predict accordion effects to pan&tilt
btw - ma scanco: activate one selective memory (=button) -> switch into crossfade mode -> hit another button and fade in between. that was knowledge builded in .... 1992
addendum:
I don't want to brag too much with that ma's - nowadays 16.000 bucks "also for school and educational usage" is quite hefty...
but no thinkings of "black=red & plus=minus" needed, and if you cannot domesticate him right, you're the faulty - sure!
Biggest of that direction I've had (16 heads, mh660 & ypoc-washers) was ......here:
http://diginights.com/partypics/2010-06 ... pic/990034
The accordion effect: theoretical AFAICT, I need here 8 steps (scenes) "glued" together to one sequence, to move all up:
1st "head-row" alow..top (hold values), then 2nd head alow..top, a.s.o.
At manual I do 5 zig-zag pull-pushes w/ a knob in fingers (IMO not quite fine on touchscreens...)
but also possible, to set a fadetime - by another fader - over that all and hit "Go"
I've actually no plan how to transfer such better into code,
so back to our cuelist again - the "play" is your practice part, but I'd enjoy a "Darth Fadering" qxw, too...
Gentoo | profile=desktop | LXDE | QLC+ qt4-build / openSUSE 13.2-x86_64 | KDE | QLC+ qt5-rpmbuild
The best way to predict the future is to invent it. (Alan Curtis Kay) - I'd like to emerge -avuND world, but there are no news in sync for stable updates
The best way to predict the future is to invent it. (Alan Curtis Kay) - I'd like to emerge -avuND world, but there are no news in sync for stable updates
-
- Posts: 35
- Joined: Wed May 27, 2015 4:41 am
- Real Name: Alex Bowler
- nedmech
- Posts: 83
- Joined: Sat Jun 20, 2015 12:39 am
- Real Name: Nathan Durnan
Tested on Win7 64-Bit, QLC+ 4.10.0_TEST-20150925
I've got 10 steps in my Chaser, and it works great for scanning between all the steps with the fader. Except that once I reach about 250 on the slider, it rolls back around from step 10 to step 1 in the chaser.
One other comment - would it be possible to add an invert option for the slider? It's a little non-intuitive having the slider and the chaser steps moving in opposite directions.
I've got 10 steps in my Chaser, and it works great for scanning between all the steps with the fader. Except that once I reach about 250 on the slider, it rolls back around from step 10 to step 1 in the chaser.
One other comment - would it be possible to add an invert option for the slider? It's a little non-intuitive having the slider and the chaser steps moving in opposite directions.
- mcallegari
- Posts: 4864
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
Thanks Nathan !nedmech wrote:Tested on Win7 64-Bit, QLC+ 4.10.0_TEST-20150925
Might be an approximation glitch. I'm gonna look into that asap.nedmech wrote:I've got 10 steps in my Chaser, and it works great for scanning between all the steps with the fader. Except that once I reach about 250 on the slider, it rolls back around from step 10 to step 1 in the chaser.
I noticed that too. Actually Chasers can be run in reverse order, but I would say the "steps" fader should be inverted by default.nedmech wrote:One other comment - would it be possible to add an invert option for the slider? It's a little non-intuitive having the slider and the chaser steps moving in opposite directions.
- mcallegari
- Posts: 4864
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
Should be all fixed now. The step fader is now inverted by default.nedmech wrote:I've got 10 steps in my Chaser, and it works great for scanning between all the steps with the fader. Except that once I reach about 250 on the slider, it rolls back around from step 10 to step 1 in the chaser.
One other comment - would it be possible to add an invert option for the slider? It's a little non-intuitive having the slider and the chaser steps moving in opposite directions.
At the moment I don't have time to build a Windows version, so if you want to check the change, please build from sources yourself.