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patch
Posted: Tue Apr 05, 2016 5:18 pm
by Pace
HI there !!!
I still wandering how to do the most basic thing in the world... how do i patch a dimmer to a channel. ex,: channel 1 controlling dimmer 93 .
thanks you !
Pace
Re: patch
Posted: Tue Apr 05, 2016 5:23 pm
by janosvitok
The mapping is 1:1 i.e. if you have a dimmer channel at address 93, just add new fixture, choose manufacturer Generic, model Generic Dimmer, and set addres to 93.
If you have more succesive dimmer channels, use address of the first one and set the number of channels appropriately -- it's faster than entering them one by one.
Edit: If you want to call it Channel 1 etc., enter them one by one and name the fixture "Channel 1". It still has to have address 93.
Re: patch
Posted: Tue Apr 05, 2016 7:10 pm
by Pace
Thanks for the reply!
I'm talking just trads here.
I dont want a 1:1 patch. i want to customize my patch. Channel 1 controlling dimmer(s) of my choice. channel 2 controlling dimmer(s) of my choice and so on. How can you do lighting without this fundamental step???
Thank again !
Re: patch
Posted: Tue Apr 05, 2016 8:27 pm
by janosvitok
Ok then.
One possibility is to compile QLC+ with
Pull request 496 added. This will add the functionality that you want.
The code is not integrated yet because none of the developers devoted time to it yet.
If you can't/don't want to compile yourself, there might be a way:
- for editing scenes create
Channel groups
- in VC create sliders that move all the desired channels together.
- there's no trick for SimpleDesk
Re: patch
Posted: Thu Jan 18, 2018 4:05 pm
by MrMiyagi
Hi everybody,
i like the QLC a lot, but i also want to use a variable patch.
i want to try compiling myself, which i never did before.
i will try to follow:
https://github.com/mcallegari/qlcplus/w ... -Build-Qt5
but how can i integrate SoftpatchEditor #469 into this build ?
sorry for the question and thanks for helping,
miyagi
Re: patch
Posted: Fri Jan 19, 2018 2:07 pm
by GGGss
Since this topic is so old ... did you check what changed in the meantime?
We now have a patch fixture solution built-in... See: Fixture remapping
http://www.qlcplus.org/docs/fixturesremap.html
Re: patch
Posted: Fri Jan 19, 2018 2:54 pm
by MrMiyagi
oh how cool.. no, i didnt see that.
have may thanks!