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Fade audio out when a cue ends early
Posted: Tue Jan 19, 2016 9:35 pm
by pml43
Hi all,
I have a show set up as a chaser with each cue of the show as a separate step.
One of these cues is a collection containing an audio item and a scene.
In this instance I don't want the audio to play to its end, rather I want to press "next" manually, but I would still like it to fade out.
I have verified that the "fade out" property is working under normal conditions on my system (and with this particular audio file).
In summary, the inheritance diagram looks like:
chaser -> collection -> audio
and I would like the audio to fade out when the chaser is manually advanced (the chaser step's fade out time can be modified, this is not an issue).
Thanks for any help you can offer!
Peter
Re: Fade audio out when a cue ends early
Posted: Tue Jan 19, 2016 11:05 pm
by TEL0000
Hi,
I have the same problem. I am using the audio in collections or shows, and some of them i need to stop before the audio ist over.
Unfortunately Fade-Out-Time on the Audio itself only fades at the end of the audio.
For now I have made a submaster fader to bring the audio down before i stop it, but that's just a workaround.
Re: Fade audio out when a cue ends early
Posted: Tue Jan 19, 2016 11:14 pm
by pml43
Hi,
Thanks for that suggestion. I'll look into that (for now at least - my show goes up in 2 days) unless anything better is suggested.
Cheers for the response
Re: Fade audio out when a cue ends early
Posted: Wed Jan 20, 2016 10:35 pm
by serenss
I'd also find this very useful.
Re: Fade audio out when a cue ends early
Posted: Sun Jan 24, 2016 6:49 am
by sbenejam
The submaster can be controlled from other scene or chaser via loopback I/O. See help for Loopback input/output plugin.
Re: Fade audio out when a cue ends early
Posted: Sun Jan 24, 2016 6:49 am
by TEL0000
sbenejam wrote:The submaster can be controlled from other scene or chaser via loopback I/O. See help for Loopback input/output plugin.
Thank you. Using the Loopback it really works much better. But it's still a workaround though.
It's a complicated solution for a simple problem and it still needs 3 elements on the virtual console, but it works pretty good.
1. I've created the loopback input at universe 2 and loopback output at universe 3.
2. I've added a Generic Dimmer at universe 3 on channel 1 and changed it to LTP.
3. I've made one scene with the dimmer on and one with the dimmer off.
4. I've created a chase where it fades from the on scene to the off scene.
5. I've added a button with the chase, a button with the music and a slider with the music.
6. I've changed the external Input of the slider to loopback channel 1.
I've added my test project file. It might help to recreate it.
Unfortunately i still couldn't get it to work in a chaser when you manually advance it.
Re: Fade audio out when a cue ends early
Posted: Sun Jan 24, 2016 6:17 pm
by serenss
Try this.
Re: Fade audio out when a cue ends early
Posted: Sun Jan 24, 2016 7:58 pm
by sbenejam
Try this workspace. I put a button and a slider in submaster mode into a frame, the frames can be a normal or a solo frame.
Re: Fade audio out when a cue ends early
Posted: Sun Jan 24, 2016 9:26 pm
by TEL0000
@serenss:
So simple, but i didn't even think about it. That should solve the problem of the Thread-Opener.
@pml43:
You just need to create the loopback-functions for your audio and put a slider for the audio on the virtual console, as i described above. You don't even need the buttons. Just replace the audio in your collection with the scene that turns the loopback on and add the scene that turns the loopback off in your chase, when you want the music to fade out.
I've made a workspace that should do exactly what you were looking for. I've also changed the dimming curve to make the fadeout more smooth.
Re: Fade audio out when a cue ends early
Posted: Tue Jan 26, 2016 11:11 am
by pml43
@TEL0000 Thanks so much for pointing this out, I'd never have thought of it! I haven't played with loopback universes yet...
Will definitely be using that in future.
Trying to do it with an mp3 crashes QLC+ on my system, but that's clearly not related so I'll do some more tests then report/fix elsewhere.
Thanks!
Re: Fade audio out when a cue ends early
Posted: Tue Jan 26, 2016 4:17 pm
by TEL0000
I just noticed that it's even simpler if you leave the loopback channels in HTP mode. Then you don't need the scenes to turn the loopback off and you can attach the fade out directly to the scene that turns the loopback on.