Send inputs to QLC+ from another program
Posted: Thu Dec 03, 2015 2:31 pm
Hello,
First I would like to precise that I am only a programmer, I know almost nothing about shows lighting. I have the little basics about DMX stuff, but I never touched it myself. So I apologize if the present post (and next ones) are unclear.
I am looking for information regarding the control of Lights Sequences from another program. Let me explain the idea.
I am developing an integrated product which consists in:
- a tactile table
- a computer
- software: to be simple, a video game.
My "client" asked me if it would be possible to attach a scene lighting equipment to the device (say for example, 4 RGB light projectors and 1 strobe, very simple), in order to activate certain light sequences according to events happening in the game. For example, if the game is over, the strobe would be activated for a few seconds.
My first thought is to define these sequences in QLC+, and activate them when needed, by sending (inputting) QLC+ the command to do so. My question is: is that possible? If it is not, is there another way to do this?
To be precise, I am developing this game(s) using the Godot Editor (www.godotengine.org). If this is the good solution, I'd develop a module for this engine, allowing people to send commands to QLC+.
Maybe another solution would be to bypass QLC+ in my case and directly send DMX commands to lights (using OLA, maybe?), but it would then be difficult to define the sequences.
What do you think?
Thanks a lot for your precisions.
Regards
First I would like to precise that I am only a programmer, I know almost nothing about shows lighting. I have the little basics about DMX stuff, but I never touched it myself. So I apologize if the present post (and next ones) are unclear.
I am looking for information regarding the control of Lights Sequences from another program. Let me explain the idea.
I am developing an integrated product which consists in:
- a tactile table
- a computer
- software: to be simple, a video game.
My "client" asked me if it would be possible to attach a scene lighting equipment to the device (say for example, 4 RGB light projectors and 1 strobe, very simple), in order to activate certain light sequences according to events happening in the game. For example, if the game is over, the strobe would be activated for a few seconds.
My first thought is to define these sequences in QLC+, and activate them when needed, by sending (inputting) QLC+ the command to do so. My question is: is that possible? If it is not, is there another way to do this?
To be precise, I am developing this game(s) using the Godot Editor (www.godotengine.org). If this is the good solution, I'd develop a module for this engine, allowing people to send commands to QLC+.
Maybe another solution would be to bypass QLC+ in my case and directly send DMX commands to lights (using OLA, maybe?), but it would then be difficult to define the sequences.
What do you think?
Thanks a lot for your precisions.
Regards