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Channel name appearance - an improvement possible?

Posted: Fri Nov 27, 2015 1:57 pm
by boxy
Below is a screenshot of a speed channel from a fixture:
speed_pop_up.png
speed_pop_up.png (9.24 KiB) Viewed 1363 times
It is possible to read the channel name and capabilities at the same time and it is obvious what this channel does...

Below is a generic effect for a channel called MBE 3 (Multiple Beam Effect 3). There are actually 9 of these channels, differing only in their number:
generic_effect.png
Above, it is impossible to know what the channel does unless the mouse is moved away and clicked somewhere neutral in the window, then moved back to hover over the star icon until a tool-tip appears:
tool_tip.png
tool_tip.png (6.85 KiB) Viewed 1363 times
The tool-tip takes a moment to show and in finding somewhere to click, I often open the universe selector at the top by mistake.

A workaround is to duplicate channel name information in the capabilities area but there isn't enough space, especially for the Effects groups. If you hit 60 characters, the names jump to 4 lines of text and the contents can't be seen properly.

It would be nice to display the channel name at the top of the effect pop-up when it's clicked so that it's obvious what it does, in a similar way to Pan, tilt, speed and the maintenance menus do. A further idea is to have a channel shortcut name (additional tag?) that appears above the icons showing what the channel does in a few characters. 5 would be enough.

Re: Channel name appearance - an improvement possible?

Posted: Fri Nov 27, 2015 2:41 pm
by plugz

Re: Channel name appearance - an improvement possible?

Posted: Tue Dec 01, 2015 12:00 pm
by boxy
Yes!

Massimo is very fussy about channel/capability names so this will help keep him happy and make the main interface easy to use :)

I was expecting a notification for your response david but saw it on github before I saw this post. :(

Re: Channel name appearance - an improvement possible?

Posted: Tue Dec 15, 2015 3:44 am
by Silicon_Knight
Wow! What an incredible group of people are involved with QLC+! Though I've struggled with this occasionally, I tend to just create a Virtual Console and move on. As I was reading this thread, I found myself saying, "Yeah - that is kind of a hassle." Then - before I can think any further about it - it's been solved! Wow! I am continually surprised at the level of dedication and attention that everyone brings to QLC+!

Please keep up the great work!