Optimal control over LED Bar
Posted: Mon Nov 16, 2015 10:00 pm
Hi,
Being a (sound) mix-engineer, producer and drummer, I've started to get into QLC+ three days ago, and while at times inconvenient or simply frustrating, I am slowly beginning to understand it and see the huge amount of possibilities!
Before I ask my question, I'll give some insight in as how I have my project set up. My apologies in advance for the long post. Scroll down for the questions.
Setup
I am using QLC+ in conjunction with Ableton live. The light show consists of 6 moving heads and 4 LED pixel bars.This setup will be used live with a band, syncing up backing- and click-tracks for the band with a programmed light show. Here comes the (my) catch: This band plays 'math-metal', complex music with endless rhythm syncopes and tempo-changes. Me being their fill-in drummer and producer as well, I know all the accents and stuff that's going on and want to incorporate that in the light show.
So for me it's clear that I do not want to program the show itself in QLC+ (imagine converting BPMs with different time signatures to msec for chasers etc...nope.) I need a DAW-like grid that syncs neatly with the tempo-track (Ableton) so I can draw exact ques, next steps in chasers etc. Within QLC+, I want to create a pallet of usable scenes, chases and collections that I control from within Ableton. I have been able to do that for the moving heads and it works great. An important side-note: I have been able to send one MIDI-track in Ableton to QLC+ and bind a note to a button. This gives me (from -C2 to C8) 120 notes to trigger stuff. I've also managed to bind controller channels in Ableton to sliders in QLC+, giving me control over 109 sliders max. This explains why I want a section of movements, a section of colors, etc. so I can combine (trigger) different aspects (of the moving heads), rather than creating full scenes and binding every scene to a MIDI note. And I will need to create a lot more scenes than 144, given the epic long songs and rhythmic patterns.
Now the problems come with the LED pixel bars:
http://www.highlite.nl/silver.download/ ... _GB_V1.pdf
Pixel Problems
These four bars each consist of 12 RGB-LEDs. I have them set in 36-channel mode, which gives me the needed control over all the lights individually. My problems start here: I need a convenient way to control the (12x4=) 48 lights, especially since each light has three channels (RGB) giving me a whopping 144 channels to control.
I've set up different combinations of those lights via channel groups: one for all red channels, one for all blues, one for each bar, etc.
Now in the functions tab, I've created different scenes (bar 1 all LEDs white, bar 2 all LEDS white, etc.) so I can create some fun stuff with chases. I even created separated scenes for every light (every scene consist of the RGB channels of that light, turned all the way up, creating white) in order to create random flicker or snake chases. Second problem: how do I change the color of such a chase? The moving heads have a dedicated channel for that. A solution would be if it was possible to change channels (and therefore colors) in scenes while in Operate mode... (could that be a possible option for future versions? Having an extra button for scenes that enable 'realtime' control and have them continuously updated for chases etc? I'd imagine a lot of programming issues...haha)
The issue here is that I would like to maintain control over the color (via RGB sliders) and apply that color to a given chase.
The third problem I came across: I have a couple of different chases set up: one blueish static all-LEDs-on with some random flickering, and one with bright white LEDs following a pattern. These play very well together and there lies the beauty of these quirky boys: They're perfect to layer different chases with different colors. But: I'd like to control the color of each chase, so I can combine different chases and try different color-matches. Also then I'd be able to change a color during a chase, which is awesome!
The tricky part of all is this that I ultimately have to be able to control this with as little sliders/buttons as possible, since I only have so much channels to send from Ableton... so mapping each individual channel of those lights to a controller in Ableton would set me up with 144 controller-lanes in Ableton... I don't like that idea.
So, my questions are as follow:
Questions
1. Is there a convenient way to control these 48 lights / 144 channels of RGB slidery?
2. How can I create chases and scenes but keep control of the colors while in Operative mode? Much like the color slider of a moving head...
3. (Virtual Console) Is it possible to have a slider bound to a cue-list to control the overall intensity of the cues, but doesn't affect other scenes outside that cue-list?
PS: Since there was no fixture preset of Showtec's Pixel bar 12, I made one. Currently I only did the 36-channel mode, but once I finished the other modes I'd like to share it and have it implemented in future versions, if desired.
PPS: I'm thinking about documenting this in a extensive blog here, since I have been searching for over a week on how to make this setup possible and didn't find anything... Any interest for that?
PPPS: Could another future feature be to create 'ghost'-RGB-matrixes that don't require dmx-channels? I've played with the RGB-matrix function a bit (hooking up my four LED-bars creating a 48-grid matrix) and it's fun! However, the RGB-matrix needs to be bound to dmx-channels, so I lose all control except for what matrixes can do. If there was an option so create a RGB-matrix that instead of dmx-channels asked for existing LED-fixtures in your setup, so you then can use all the matrix-fun on top of having full control over all your lights!
Kind regards,
Yuma
Being a (sound) mix-engineer, producer and drummer, I've started to get into QLC+ three days ago, and while at times inconvenient or simply frustrating, I am slowly beginning to understand it and see the huge amount of possibilities!
Before I ask my question, I'll give some insight in as how I have my project set up. My apologies in advance for the long post. Scroll down for the questions.
Setup
I am using QLC+ in conjunction with Ableton live. The light show consists of 6 moving heads and 4 LED pixel bars.This setup will be used live with a band, syncing up backing- and click-tracks for the band with a programmed light show. Here comes the (my) catch: This band plays 'math-metal', complex music with endless rhythm syncopes and tempo-changes. Me being their fill-in drummer and producer as well, I know all the accents and stuff that's going on and want to incorporate that in the light show.
So for me it's clear that I do not want to program the show itself in QLC+ (imagine converting BPMs with different time signatures to msec for chasers etc...nope.) I need a DAW-like grid that syncs neatly with the tempo-track (Ableton) so I can draw exact ques, next steps in chasers etc. Within QLC+, I want to create a pallet of usable scenes, chases and collections that I control from within Ableton. I have been able to do that for the moving heads and it works great. An important side-note: I have been able to send one MIDI-track in Ableton to QLC+ and bind a note to a button. This gives me (from -C2 to C8) 120 notes to trigger stuff. I've also managed to bind controller channels in Ableton to sliders in QLC+, giving me control over 109 sliders max. This explains why I want a section of movements, a section of colors, etc. so I can combine (trigger) different aspects (of the moving heads), rather than creating full scenes and binding every scene to a MIDI note. And I will need to create a lot more scenes than 144, given the epic long songs and rhythmic patterns.
Now the problems come with the LED pixel bars:
http://www.highlite.nl/silver.download/ ... _GB_V1.pdf
Pixel Problems
These four bars each consist of 12 RGB-LEDs. I have them set in 36-channel mode, which gives me the needed control over all the lights individually. My problems start here: I need a convenient way to control the (12x4=) 48 lights, especially since each light has three channels (RGB) giving me a whopping 144 channels to control.
I've set up different combinations of those lights via channel groups: one for all red channels, one for all blues, one for each bar, etc.
Now in the functions tab, I've created different scenes (bar 1 all LEDs white, bar 2 all LEDS white, etc.) so I can create some fun stuff with chases. I even created separated scenes for every light (every scene consist of the RGB channels of that light, turned all the way up, creating white) in order to create random flicker or snake chases. Second problem: how do I change the color of such a chase? The moving heads have a dedicated channel for that. A solution would be if it was possible to change channels (and therefore colors) in scenes while in Operate mode... (could that be a possible option for future versions? Having an extra button for scenes that enable 'realtime' control and have them continuously updated for chases etc? I'd imagine a lot of programming issues...haha)
The issue here is that I would like to maintain control over the color (via RGB sliders) and apply that color to a given chase.
The third problem I came across: I have a couple of different chases set up: one blueish static all-LEDs-on with some random flickering, and one with bright white LEDs following a pattern. These play very well together and there lies the beauty of these quirky boys: They're perfect to layer different chases with different colors. But: I'd like to control the color of each chase, so I can combine different chases and try different color-matches. Also then I'd be able to change a color during a chase, which is awesome!
The tricky part of all is this that I ultimately have to be able to control this with as little sliders/buttons as possible, since I only have so much channels to send from Ableton... so mapping each individual channel of those lights to a controller in Ableton would set me up with 144 controller-lanes in Ableton... I don't like that idea.
So, my questions are as follow:
Questions
1. Is there a convenient way to control these 48 lights / 144 channels of RGB slidery?
2. How can I create chases and scenes but keep control of the colors while in Operative mode? Much like the color slider of a moving head...
3. (Virtual Console) Is it possible to have a slider bound to a cue-list to control the overall intensity of the cues, but doesn't affect other scenes outside that cue-list?
PS: Since there was no fixture preset of Showtec's Pixel bar 12, I made one. Currently I only did the 36-channel mode, but once I finished the other modes I'd like to share it and have it implemented in future versions, if desired.
PPS: I'm thinking about documenting this in a extensive blog here, since I have been searching for over a week on how to make this setup possible and didn't find anything... Any interest for that?
PPPS: Could another future feature be to create 'ghost'-RGB-matrixes that don't require dmx-channels? I've played with the RGB-matrix function a bit (hooking up my four LED-bars creating a 48-grid matrix) and it's fun! However, the RGB-matrix needs to be bound to dmx-channels, so I lose all control except for what matrixes can do. If there was an option so create a RGB-matrix that instead of dmx-channels asked for existing LED-fixtures in your setup, so you then can use all the matrix-fun on top of having full control over all your lights!
Kind regards,
Yuma