Enabling operate mode sends DMX value to fixture

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fooschnickens
Posts: 73
Joined: Fri Aug 14, 2015 2:39 am
Real Name: Taylor

Hello all, first time user of the program but I'm loving it so far. Even before I watched over Massimo's videos on youtube I was able to get a decent grasp of a lot of the functions of the program which really speaks to its ease of use.

Anywho, ego stroking aside, here's my issue. I've begun building out my virtual console setup and in testing it, I've had an odd bug arise. It specifically has to do with my two Derby Xs. In design mode, all DMX values are at 0 and I don't have any scenes/chasers selected on the function tab. As soon as I enable operate mode, one channel of each Derby is having a DMX value sent to it. None of my buttons are active for those fixtures. I can enable a scene or chaser and that DMX value is overwritten, but as soon as I turn it off, that value pops back up. Clicking the "stop all functions" button in the top right of the window does nothing. It is not until I go back into design mode that these values go away. Trying to modify the sliders in the simple desk does nothing, as soon as I reset control the sliders bounce back up to the phantom value.

Here's a gif showing the fixture monitor as I go through the steps of creating the issue:

Image

Is there a way to see what is causing this DMX value to be generated? I've exhausted the possibilities that I can come up with based on my limited knowledge of the program. I've attached the workspace file that I'm currently using.
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testing console.qxw
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mcallegari
Posts: 4826
Joined: Sun Apr 12, 2015 9:09 am
Location: Italy
Real Name: Massimo Callegari
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You have "Derby G 6" set as autostart function
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fooschnickens
Posts: 73
Joined: Fri Aug 14, 2015 2:39 am
Real Name: Taylor

mcallegari wrote:You have "Derby G 6" set as autostart function
Wow, I'm not even sure how I would have done that. I would hope I'd remember something with that many steps involved... No matter, that fixed it, thanks Massimo!
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