Support for scene / effect priorities or at least a good workaround
Posted: Wed Jul 08, 2015 2:39 pm
Hi,
I like QLC+ so far for creating timelined light shows, since this works almost perfectly I had considered to switch to it for live controlled lights, too. But I quickly realised that there is nothing like priorities for scenes and that's one main aspect because I think it's nut suitable for that usage in my case currently.
A higher priority scene would overwrite the output of a lower priority scene and set some values to 0 even when the channels are set to HTP and the lower priority scene set it to 127 for instance. Or is there a workaround to achieve this by using loopbacks for instance which I could not figure out so far?
I'm especially interested in if the current code design would allow a quick implementation of that, I'm asking this since I've some reasonable programming experience and I'm wondering if it would be worth to take the time to try to implement such a priority system.
I like QLC+ so far for creating timelined light shows, since this works almost perfectly I had considered to switch to it for live controlled lights, too. But I quickly realised that there is nothing like priorities for scenes and that's one main aspect because I think it's nut suitable for that usage in my case currently.
A higher priority scene would overwrite the output of a lower priority scene and set some values to 0 even when the channels are set to HTP and the lower priority scene set it to 127 for instance. Or is there a workaround to achieve this by using loopbacks for instance which I could not figure out so far?
I'm especially interested in if the current code design would allow a quick implementation of that, I'm asking this since I've some reasonable programming experience and I'm wondering if it would be worth to take the time to try to implement such a priority system.