How to - Control QLC by Standard DMX consoles
Posted: Mon Jun 08, 2015 7:29 am
First task is to create a profile for the DMX console you wish to use.
Go to input/output click profile tab and add new profile select type a DMX and add all the channels you wish to use. (see manual -Input Profiles How to)
Next make sure the interface you wish to use as an input is configured for receiving DMX. Normally done with a configure software for interface.
In input/output click on the universe you wish to input on then find the interface in the list in the window to the right and click the tick box for input.
The interface should now be displayed in the universe. With the universe still highlighted click on profile and tick the profile box for the one you made earlier.
The universe tab should now display the interface as input and the profile as the DMX one you created.
Now add your fixtures.
Next create widgets in the virtual console for the fixtures. Each widget can now be controlled by a DMX channel on your controller. In the widget settings click choose input , a window opens and should display the profile name you created. Click on it and a list of all the channels available should now be displayed, just click on the one you wish to use. Or click Auto Detect and move the slider to wish to use. See manual – Virtual console/ Virtual Console Slider for more info and what can be controlled.
Note – Editing without the interface attached. If you load and edit your saved show you should find that the input profile is still available to be picked in the widgets input window. BUT if you back up the file by “ Save As ” then reopen the file, for some strange reason the interface and input profile vanish.
To solve this if you “Save As” then instead of reopening the original file use “Save As” again overwriting the file. Interface and input profile stay setup.
Go to input/output click profile tab and add new profile select type a DMX and add all the channels you wish to use. (see manual -Input Profiles How to)
Next make sure the interface you wish to use as an input is configured for receiving DMX. Normally done with a configure software for interface.
In input/output click on the universe you wish to input on then find the interface in the list in the window to the right and click the tick box for input.
The interface should now be displayed in the universe. With the universe still highlighted click on profile and tick the profile box for the one you made earlier.
The universe tab should now display the interface as input and the profile as the DMX one you created.
Now add your fixtures.
Next create widgets in the virtual console for the fixtures. Each widget can now be controlled by a DMX channel on your controller. In the widget settings click choose input , a window opens and should display the profile name you created. Click on it and a list of all the channels available should now be displayed, just click on the one you wish to use. Or click Auto Detect and move the slider to wish to use. See manual – Virtual console/ Virtual Console Slider for more info and what can be controlled.
Note – Editing without the interface attached. If you load and edit your saved show you should find that the input profile is still available to be picked in the widgets input window. BUT if you back up the file by “ Save As ” then reopen the file, for some strange reason the interface and input profile vanish.
To solve this if you “Save As” then instead of reopening the original file use “Save As” again overwriting the file. Interface and input profile stay setup.