Strip lights multi-head
Posted: Wed Jun 03, 2015 11:23 pm
Hello,
I have 4 Chauvet Colorband Pix-M lights.
I run QLC+ on windows 7 and on the Rpi 2 version is 4.8.5.
The Colorband Pix-M has 12 RGB 3 watt LEDs
3 DMX channels Per LED
It has Tilt and depending on what mode you have dimmer and so forth.
The issue is this to make it work properly you have to set it up as a 12 Head Fixture.
This Causes Issue with the function wizard in 2 ways.
1. When it creates the color channels it only does so for 1 of the LED heads and not all on 1.
EX: All but the last LED channels are disabled in the scene.
2. When you go to create the RGB matrix it does not get created properly it only creates it as a 4 fixture 4x1 instead of a 48x1.
Function Wizard is completely ignoring multi head.
And If you do 1 Fixture It won't even create any rgb scripts for it even though it has 12 heads.
3. Since it has tilt trying to add it to EFX can be difficult you have to select the head that has movement channel on it.
EFX when adding fixtures should only add the head that has movement not all heads.
The Movement channel in this case I have it attached to head 1 even-though it would be good to have on its own head.
I have 4 Chauvet Colorband Pix-M lights.
I run QLC+ on windows 7 and on the Rpi 2 version is 4.8.5.
The Colorband Pix-M has 12 RGB 3 watt LEDs
3 DMX channels Per LED
It has Tilt and depending on what mode you have dimmer and so forth.
The issue is this to make it work properly you have to set it up as a 12 Head Fixture.
This Causes Issue with the function wizard in 2 ways.
1. When it creates the color channels it only does so for 1 of the LED heads and not all on 1.
EX: All but the last LED channels are disabled in the scene.
2. When you go to create the RGB matrix it does not get created properly it only creates it as a 4 fixture 4x1 instead of a 48x1.
Function Wizard is completely ignoring multi head.
And If you do 1 Fixture It won't even create any rgb scripts for it even though it has 12 heads.
3. Since it has tilt trying to add it to EFX can be difficult you have to select the head that has movement channel on it.
EFX when adding fixtures should only add the head that has movement not all heads.
The Movement channel in this case I have it attached to head 1 even-though it would be good to have on its own head.