4.4.0.beta1
Posted: Wed Jun 19, 2013 8:45 am
Sourceforge ate my posting - grr! Thanks for the brilliant work on the latest beta. Here are some observations (Ubuntu).
1) Removing a sequence from a scene removes the scene as well (that may have happened before)
2) Pressing the next or previous step buttons puts the cue list into play mode. This is particularly alarming if the durations are set to zero as it spins round at high speed (as per the warning on the help page). It may have done this before but I don't remember it doing so
Thank you for the crossfade sliders! They're looking very promising, but have some problems.
3) The sliders only cause a jump to the next scene if they're linked
4) Moving the linked sliders away from the end stop and then back to the same end stop causes a jump to the next scene - I don't think it should progress until the sliders have been brought to the other end stop
5) I don't think the cue list should wrap when using the sliders - I don't know if this happens with physical consoles though
6) The external input for the right hand slider needs to be inverted - pushing the physical slider up moves the on-screen slider down
7) There is no feedback from the crossfade sliders (to a BCF2000)
8) It would be good if the sliders moved when doing timed transitions
9) Rather than talking about "primary" and "secondary" sliders, would it be more intuitive to talk about "current" and "next" steps?
10) The field widths for the fader values aren't quite wide enough, so the widget gets wider when a fader shows "100%"
11) The crossfade properties tab of the cue list has an Auto Detect button for each slider. I suggest toggling one "on" should toggle the other "off" or you tend to teach one slider and then overwrite it when you teach the second
12) The crossfade sliders move in design mode - ordinary sliders don't
1) Removing a sequence from a scene removes the scene as well (that may have happened before)
2) Pressing the next or previous step buttons puts the cue list into play mode. This is particularly alarming if the durations are set to zero as it spins round at high speed (as per the warning on the help page). It may have done this before but I don't remember it doing so
Thank you for the crossfade sliders! They're looking very promising, but have some problems.
3) The sliders only cause a jump to the next scene if they're linked
4) Moving the linked sliders away from the end stop and then back to the same end stop causes a jump to the next scene - I don't think it should progress until the sliders have been brought to the other end stop
5) I don't think the cue list should wrap when using the sliders - I don't know if this happens with physical consoles though
6) The external input for the right hand slider needs to be inverted - pushing the physical slider up moves the on-screen slider down
7) There is no feedback from the crossfade sliders (to a BCF2000)
8) It would be good if the sliders moved when doing timed transitions
9) Rather than talking about "primary" and "secondary" sliders, would it be more intuitive to talk about "current" and "next" steps?
10) The field widths for the fader values aren't quite wide enough, so the widget gets wider when a fader shows "100%"
11) The crossfade properties tab of the cue list has an Auto Detect button for each slider. I suggest toggling one "on" should toggle the other "off" or you tend to teach one slider and then overwrite it when you teach the second
12) The crossfade sliders move in design mode - ordinary sliders don't