Adding more than 170 RGB pixels at the same time (auto-span across multiple universes)???
Posted: Sun Dec 07, 2014 7:03 am
Wattup,
Tonight I was trying to program the tree sculpture, which has 336 RGB pixels. I would like to add all 336 of these "Generic RGB" fixtures at the same time, then group them later. I was having trouble with QLC+ not auto-spanning from U1-ch510 to U2-ch1 and keep going, (preferably while still auto-incrementing the names). Did I do something wrong or is this a feature request? (It sux to manually calculate universe break points when dealing with hundreds/thousands of pixels).
Thanks! (Tonight I fell in love with collections... Very nice.)
respect,
frenchy (Steve French)
www.voltvision.com
Tonight I was trying to program the tree sculpture, which has 336 RGB pixels. I would like to add all 336 of these "Generic RGB" fixtures at the same time, then group them later. I was having trouble with QLC+ not auto-spanning from U1-ch510 to U2-ch1 and keep going, (preferably while still auto-incrementing the names). Did I do something wrong or is this a feature request? (It sux to manually calculate universe break points when dealing with hundreds/thousands of pixels).
Thanks! (Tonight I fell in love with collections... Very nice.)
respect,
frenchy (Steve French)
www.voltvision.com