Programming and editing scenes for drama
Posted: Fri Mar 22, 2013 3:28 pm
I have just finished running a couple of drama productions with qlcplus 4.2.2 using 100+ fixtures. I'm very impressed with the programme and version 4.3.0 has adressed most of the issues I'd considered raising in regard to control of colour scrollers.
I would like to suggest:
1) some enhancements to improve the efficiency of programming and editing scenes with many different fixtures
2) Fixtures in function mode
3) the addition of a wait time parameter to scenes.
4) a possible way of performing live editing on running scenes
I am using the virtual console strictly as a playback console and advocating that editing and recording of functions happens only in fuctions mode.
CHANNELS GROUPS
1.1 Arranging DMX channels into channels groups – often described in other lighting controllers as patching DMX addresses to control channels – is fundamental to efficient scene editing.
Enhancements:
1.2 After channels groups are created in fixtures mode it should be possible to change the order in which they are listed (as with chaser steps) – enabling late additions to be placed logically. The final order for the channels groups here is the order in which they are listed for selection in functions mode.
1.3 The channels groups should appear in the channels group tab in functions mode in the order in which they were selected for the scene (as appears to be the case at present).
1.4 The last values set on the channels groups sliders in a scene should reappear when the scene is reselected for editing. The individual channel sliders would have their latest values as at present.
1.5 Improved labelling of channel group sliders without increasing their width - it would good to permit 2 or 3 rows of characters and also to be able to choose a background colour for the slider to aid identification.
1.6 Multiple selection of channels group sliders or fixture sliders, all selected sliders can then be set simultaneously to the same value - shift plus clicks to select.
1.7 Multiple selection of DMX value boxes, all selected boxes can then be set simultaneously to the same value - shift plus clicks to select.
1.8 Short cuts to move directly from one DMX value box to the boxes immediately to the left and right - shift plus left / right arrow perhaps.
1.9 Short cuts to move directly to the corresponding DMX value box of the previous / next fixture - control plus left / right arrow perhaps.
FIXTURES IN FUNCTIONS MODE
2.1 The copy values to all fixtures widget should only copy values to all fixtures that share the same fixture definition and mode.
2.2 Values copied from a fixture should be able to be pasted into individual similar fixtures or all similar fixtures in a different scene.
2.3 The widgets used to scroll left and right across the general / channels groups / fixtures tabs a somewhat small and fiddly and slow the process of locating the correct tab to open. A better alternative would be to start a second (third etc.) row of fixtures tabs when the screen width is exceeded.
SCENES – WAIT TIMES
3.1 The scene function should have wait times (in addition to fade in / out times). The wait time would delay the start of the fade in or fade out after the next cue is initiated.
This is often useful when actors move from one part of the stage to another representing a different location.
3.2 I'm not convinced that fade in / fade out / duration is the best way to organise times. Fade in / hold / fade out seems easier conceptually.
3.3 With wait times the structure becomes wait / fade in / hold / fade out or fade in / hold / wait / fade out.
EDITING RUNNING SCENES
4.1 In operate mode, it should be possible to quickly open a live edit for a running scene attached to a virtual console widget by, for example, right clicking on the widget while holding control down.
4.2 If the attached scene is the only scene currently being played back, this is equivalent to switching to functions mode when in operate mode, selecting the currently running function, then switching to design mode.
With drama, one would typically playback one scene at a time.
4.3 Returning to the virtual console (using the tab at the bottom of the screen) should immediately run the current version of the function just edited, avoiding the blackout which now ensues.
This would allow adjustment and overwriting of scenes during rehearsals without blackouts interrupting the flow of the acting.
4.4 There should be options to discard all changes to channel settings or to overwrite the previous settings before leaving the scenes edit. This should apply to all scene edits, however entered.
4.5 For a non-running scene, a blind edit could be opened in a similar way – again making the selection of a scene for editing considerably quicker.
4.6 Other functions could be selected similarly or one running function selected from several, but the output to fixtures would, in some cases, have to change when entering the edit – I haven't finished thinking this point through yet!
4.7 The last tab opened in a scene should be open when the scene is reselected for editing – this would often be the channels groups tab.
4.8 It should be possible to create sub-folders for the various functions, particularly scenes, as long lists of scenes get awkward to scroll through.
I would like to suggest:
1) some enhancements to improve the efficiency of programming and editing scenes with many different fixtures
2) Fixtures in function mode
3) the addition of a wait time parameter to scenes.
4) a possible way of performing live editing on running scenes
I am using the virtual console strictly as a playback console and advocating that editing and recording of functions happens only in fuctions mode.
CHANNELS GROUPS
1.1 Arranging DMX channels into channels groups – often described in other lighting controllers as patching DMX addresses to control channels – is fundamental to efficient scene editing.
Enhancements:
1.2 After channels groups are created in fixtures mode it should be possible to change the order in which they are listed (as with chaser steps) – enabling late additions to be placed logically. The final order for the channels groups here is the order in which they are listed for selection in functions mode.
1.3 The channels groups should appear in the channels group tab in functions mode in the order in which they were selected for the scene (as appears to be the case at present).
1.4 The last values set on the channels groups sliders in a scene should reappear when the scene is reselected for editing. The individual channel sliders would have their latest values as at present.
1.5 Improved labelling of channel group sliders without increasing their width - it would good to permit 2 or 3 rows of characters and also to be able to choose a background colour for the slider to aid identification.
1.6 Multiple selection of channels group sliders or fixture sliders, all selected sliders can then be set simultaneously to the same value - shift plus clicks to select.
1.7 Multiple selection of DMX value boxes, all selected boxes can then be set simultaneously to the same value - shift plus clicks to select.
1.8 Short cuts to move directly from one DMX value box to the boxes immediately to the left and right - shift plus left / right arrow perhaps.
1.9 Short cuts to move directly to the corresponding DMX value box of the previous / next fixture - control plus left / right arrow perhaps.
FIXTURES IN FUNCTIONS MODE
2.1 The copy values to all fixtures widget should only copy values to all fixtures that share the same fixture definition and mode.
2.2 Values copied from a fixture should be able to be pasted into individual similar fixtures or all similar fixtures in a different scene.
2.3 The widgets used to scroll left and right across the general / channels groups / fixtures tabs a somewhat small and fiddly and slow the process of locating the correct tab to open. A better alternative would be to start a second (third etc.) row of fixtures tabs when the screen width is exceeded.
SCENES – WAIT TIMES
3.1 The scene function should have wait times (in addition to fade in / out times). The wait time would delay the start of the fade in or fade out after the next cue is initiated.
This is often useful when actors move from one part of the stage to another representing a different location.
3.2 I'm not convinced that fade in / fade out / duration is the best way to organise times. Fade in / hold / fade out seems easier conceptually.
3.3 With wait times the structure becomes wait / fade in / hold / fade out or fade in / hold / wait / fade out.
EDITING RUNNING SCENES
4.1 In operate mode, it should be possible to quickly open a live edit for a running scene attached to a virtual console widget by, for example, right clicking on the widget while holding control down.
4.2 If the attached scene is the only scene currently being played back, this is equivalent to switching to functions mode when in operate mode, selecting the currently running function, then switching to design mode.
With drama, one would typically playback one scene at a time.
4.3 Returning to the virtual console (using the tab at the bottom of the screen) should immediately run the current version of the function just edited, avoiding the blackout which now ensues.
This would allow adjustment and overwriting of scenes during rehearsals without blackouts interrupting the flow of the acting.
4.4 There should be options to discard all changes to channel settings or to overwrite the previous settings before leaving the scenes edit. This should apply to all scene edits, however entered.
4.5 For a non-running scene, a blind edit could be opened in a similar way – again making the selection of a scene for editing considerably quicker.
4.6 Other functions could be selected similarly or one running function selected from several, but the output to fixtures would, in some cases, have to change when entering the edit – I haven't finished thinking this point through yet!
4.7 The last tab opened in a scene should be open when the scene is reselected for editing – this would often be the channels groups tab.
4.8 It should be possible to create sub-folders for the various functions, particularly scenes, as long lists of scenes get awkward to scroll through.