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Stop all functions

Posted: Wed Feb 13, 2013 12:18 am
by Jon Blackwell
It would be nice to see a "stop all functions" option that would just release/unpress/untoggle any buttons that are pressed but still take into account the fade out time rather than just blacking everything out.

It would also be nice if you could set buttons to untoggle when a button is clicked. For example, if I had scene A, scene B and scene C, when I click on scene A, both scene B and C unpress if they are pressed. Then when I click on scene B, scene A unpresses and fades out while scene B fades in creating a nice transition between the 2.

Hopefully these are not features that already exist that I am just overlooking.

Stop all functions

Posted: Mon Feb 18, 2013 5:35 pm
by Chris Laurie
Solo frames work this way sort of. If you put all your functions (scenes, chasers etc. in a solo frame, then, as you press a new one, it will disable the current active function and make the one you pressed active.

Scenes do have fade in/out times. When you have a number of buttons in the solo frame all with scenes with the same fade in/out values it will mix between them.

You can also put your scenes in chasers (one per chaser) and you have the same in/out times you will get this effect.

The other alternative is to put all the scenes in a chaser with fade in/out times and then add this chaser to a cue list and use the new next/previous buttons or just double click on the cue list item.

edit: ps: once you have a virtual console running, v4.2.1 has a red button with a white cross in the right hand top that stops all currently running functions.

Stop all functions

Posted: Fri Mar 15, 2013 9:47 pm
by Jon Blackwell
Chris,

That was exactly what I needed. I didn't realize that the Solo frame did that. Thank you for your help.