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changing fixture addresses
Posted: Mon Jul 15, 2013 11:23 pm
by giacomo
hello,
maybe I'm missing something but I'm not able to found an easy way to re-patch the fixtures of a programmed show.
During a tour I need to do this quite often and it's not possible in the fixture tab because the channels are already used by the "old" patch.
I've tried to delete the fixtures and patch them back but then I lost the scenes.
How should I do it?
(one solution could be to edit the show-file?)
Thanks for any suggestion.
changing fixture addresses
Posted: Mon Jul 15, 2013 11:27 pm
by Alexander René Sagen
Change them to a temporary channel, then back?
changing fixture addresses
Posted: Mon Jul 15, 2013 11:37 pm
by giacomo
I've done it but if you've 80 channels or more it takes quite a lot of time.
changing fixture addresses
Posted: Thu Jul 18, 2013 2:35 pm
by Massimo Callegari
Internally in QLC+, fixtures have a unique ID. For example if you create 10 fixtures they'll get IDs from 0 to 9.
If you delete them and create 10 new ones they will get IDs from 10 to 19.
That's why your scenes got disconnected.
Since I don't suggest to manually edit the project file, you can move your fixtures to an empty universe and then back to the original universe with new addresses.
I know, it's a lot of clicks for many fixtures, but that's the only option at the moment.
Someday there will be a fixture remap tool that will allow not only to change addresses, but also to remap fixtures (for example a moving head to a scanner) in a smart way.
changing fixture addresses
Posted: Thu Jul 18, 2013 4:30 pm
by Massimo Callegari
I've got another idea:
- Create a new project with the new fixtures list.
- Export them to a qxfl file
- Open the original project
- Remove all the fixtures
- Import the exported fixture file
Let me know if this works for you
changing fixture addresses
Posted: Thu Jul 18, 2013 10:45 pm
by giacomo
When I remove the fixtures anyway I lost them in the scene list too, only the channel groups stay (but their level is set to zero).
I've tried to reload the same patch list but nothing to do.
Following Jano's suggestions, if simple to realize something very basic could work too:
when there are overlapping fixteres, then they'are marked with a different coulor so everybody can see that there is a problem in the fixture tab.
link to Jano suggestions
https://sourceforge.net/p/qlcplus/discu ... 4959/#8013
changing fixture addresses
Posted: Fri Jul 19, 2013 6:13 pm
by Massimo Callegari
I confirm. Deleting fixtures in any way causes changes to Scenes.
I guees you need to wait for the new remap functionality that I'm implementing these days