Page 1 of 1

Creating Palettes

Posted: Tue May 20, 2014 4:02 pm
by Paul Evans
Some kinds of lighting consoles support the concept of "palettes". You create a palette entry for each colour mix you want, for each position or combination of positions on moving heads, beam paramters (iris/focus/...), gobos, that kind of thing. The actual scenes are then made by applying values from palettes into fixtures or groups of fixtures.

This makes for a powerful ability, because it abstracts away things like the stored positions, away from all the individual scenes and cuelist entries, into a small set of position palette entries. When you move from venue to venue, or even switch from a "virtual" to a physical real venue for running the show, you then only need to adjust the position palettes, in order to fix all your scenes correctly.

How can I get this kind of thing out of QLC+?

I'm aware of the idea of creating scenes, and then combining scenes into "combinations" but this isn't really the same thing. Most lighting consoles with palettes can create palette entries that don't apply to /particular/ fixtures, but instead just set generic ideas that could be applied to particular fixtures at different times. E.g. a colour palette entry containing a shade of red just stores that concept of redness, as additive RGB and/or subtractive CMY values. It can then be applied in a scene to any kind of fixture that supports colour mixing, and it will do the right thing. As far as I know, QLC+'s Scene functions can't do that kind of thing.

Creating Palettes

Posted: Tue May 20, 2014 4:09 pm
by Paul Evans
Oh also I should probably also add that generally the intensity channel of each fixture isn't stored in palettes; it comes directly from the "scene" stored in the fader/button/cuelist entry, so it can be easily set individually per fixture.

Creating Palettes

Posted: Sat Jun 07, 2014 5:15 pm
by Bubby4j
I would really appreciate this feature too!