Bug with HTP channels
I think I found a bug: If I set a channel to HTP in the channel fader settings this channel never is set back to 0 (or the lower value of another running scene) if a scene using this channel is released. So using HTP is not possible at the moment (QLC+ version 4.7.1).
Hi, HTP means Highest Takes Precedence, so it's obvious that a HTP channel with a value (say 100) can't assume value 0. It will only accept higher values.
Seems like the correct behaviour to me and not a bug.
Seems like the correct behaviour to me and not a bug.
Maybe I didn't describe it in the right way:
- You have a simple scene, e. g. setting the blue channel to 255.
- You activate the scene. --> The output of the channel goes to 255 - everything OK.
- You deactivate the scene. --> The output stays at 255. - Here's the bug: It should go back to 0!
That's wrong behaviour. If no other scene is activated that manipulates the channel it must go back to 0. And if there's another scene using the same channel (e. g. with value 128) it has to go back to 128 but not stay at 255.
- You have a simple scene, e. g. setting the blue channel to 255.
- You activate the scene. --> The output of the channel goes to 255 - everything OK.
- You deactivate the scene. --> The output stays at 255. - Here's the bug: It should go back to 0!
That's wrong behaviour. If no other scene is activated that manipulates the channel it must go back to 0. And if there's another scene using the same channel (e. g. with value 128) it has to go back to 128 but not stay at 255.
Hello!
I have the same problem with some channels.
I would be interested in a workaround.
If the behavior is wanted or correct, maybe someone can give me an explanation of how to use it properly.
Regards
Criwo
I have the same problem with some channels.
I would be interested in a workaround.
If the behavior is wanted or correct, maybe someone can give me an explanation of how to use it properly.
Regards
Criwo