2D Monitor View - initial thoughts
Posted: Mon Mar 17, 2014 11:34 pm
I'm aware the 2D monitor view is still experimental, but already it's looking interesting and useful.
I have the following issues to report:
1.1) Whenever the monitor is visible it seems to consume 100% of a CPU core. It doesn't show any bad effects, other than eating all that CPU. As soon as the window is made invisible, either by minimising/shading or by switching virtual desktop, it stops consuming CPU. This doesn't happen for the regular DMX values monitor.
1.2) While it's possible to add fixtures on other universes, it doesn't appear that I can make them respond. They always show as plain black discs.
Additionally I would like to request the following features:
2.1) Support the "dimmer" channel. Most RGB LED fixtures use this combined with the RGB channels to calculate the actual colour. Additionally, discharge + CMY filter lamps (such as found in most modern moving heads) will also use it. Currently these lamps show as pure white when the CMY channels are all at zero, even if the dimmer channel is set low.
2.2) Show the name (or somehow else distinguish the identity of the fixture) so that they can be distinguished.
Finally, more of a question:
3.1) How "complete" an emulation of the fixtures' behaviour did you have in mind for this? For example, I'm looking at the Martin MAC 700, which has two sets of gobos, prism, iris, zoom, pan and tilt, various timer effects like shutter control, as well as the dimmer function mentioned above. I'm aware there's a danger of going "over the top" on this, but if at least some of these features can be easily and accurately extracted from the definitions (or extra information added using the fixture editor), the simulations could be made more accurate.
I have the following issues to report:
1.1) Whenever the monitor is visible it seems to consume 100% of a CPU core. It doesn't show any bad effects, other than eating all that CPU. As soon as the window is made invisible, either by minimising/shading or by switching virtual desktop, it stops consuming CPU. This doesn't happen for the regular DMX values monitor.
1.2) While it's possible to add fixtures on other universes, it doesn't appear that I can make them respond. They always show as plain black discs.
Additionally I would like to request the following features:
2.1) Support the "dimmer" channel. Most RGB LED fixtures use this combined with the RGB channels to calculate the actual colour. Additionally, discharge + CMY filter lamps (such as found in most modern moving heads) will also use it. Currently these lamps show as pure white when the CMY channels are all at zero, even if the dimmer channel is set low.
2.2) Show the name (or somehow else distinguish the identity of the fixture) so that they can be distinguished.
Finally, more of a question:
3.1) How "complete" an emulation of the fixtures' behaviour did you have in mind for this? For example, I'm looking at the Martin MAC 700, which has two sets of gobos, prism, iris, zoom, pan and tilt, various timer effects like shutter control, as well as the dimmer function mentioned above. I'm aware there's a danger of going "over the top" on this, but if at least some of these features can be easily and accurately extracted from the definitions (or extra information added using the fixture editor), the simulations could be made more accurate.