Hi everybody,
I read with interest Chris Laurie's suggestion for XY pads to be updated by incoming scenes – see discussion beginning here:
http://sourceforge.net/p/qlcplus/discus ... 171f/#4c7f
I would like to see all level controls, including channels group sliders, tracking the value of the channels they control. Straightforward if all the channels controlled by the slider have identical values already (slider appears as now but with value set), but tricky if different values have been set on individual channel sliders.
I liked Jano's suggestion of a series of grey dots on the XY pad to show multiple values, see here:
http://sourceforge.net/p/qlcplus/discus ... 171f/#cc4b
1) One could have a series of grey lines on other sliders. This would first of all be a warning that multiple values existed. (Maybe red would be better than grey!) Just knowing what's going on with the channels in a channels group would be a big plus.
2) On the VC one would have to show all values generated by all currently running functions. This could get out of hand without some careful programming of level controls and XY pads. With channels groups one would show values from the scene being edited.
3) Hovering the mouse pointer over a dot or line could reveal which channel(s) of which fixture(s) it represented – obviously there might be more than one channel at that particular value.
4) Click on the dot or line required, then move it in the usual way.
5) Something like control+click would set all the channel values to the to value selected.
6) I don't think qlc+ has to do anything special about EFX or chasers overriding manually set positions – I would say that it is up to the programmer to avoid setting up an EFX or chaser that conflicts when manual control is needed.
7) Resetting things to “normal” after changing some values on the VC can simply be done by cueing an appropriate next scene.