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Input channel saving buttons

Posted: Sun Feb 23, 2014 2:36 pm
by CShark
Hi there,

I thought it would be nice, if you could map a button to an input universe, channel *and* optionally a channel value. Currently you need for 255 buttons 255 channels, where each channel is interpreted as "0->disabled" and "1-255->enabled". You could save many channels by mapping buttons to a specific value.

How about it?