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Functions, error creating chase with newly added scene

Posted: Tue Feb 18, 2014 7:40 pm
by Rico Hansen
I have noticed, that when I create a new scene everything is working as it should. If I then add a new Chaser and want to add the newly created scene, I'm not able to select the scene and select OK (It's greyed out).

A workaround is to add a new Chaser, then click "Add EFX" and then go back to the chaser, now I'm able to select the scene and clik OK.

I'm running Windows 8.1 and QLC+ 4.6.1
Regards Rico

Functions, error creating chase with newly added scene

Posted: Tue Feb 18, 2014 7:51 pm
by Massimo Callegari
Discussed here
https://sourceforge.net/p/qlcplus/discu ... /ddd4bf9f/

and here
https://sourceforge.net/p/qlcplus/discu ... it=50#f768

If you have enough guts, use the test version in the development thread

Functions, error creating chase with newly added scene

Posted: Tue Feb 18, 2014 8:02 pm
by Rico Hansen
Thanks once again :-)

Functions, error creating chase with newly added scene

Posted: Tue Feb 18, 2014 8:05 pm
by Massimo Callegari
Yes but please use the search box before posting a question

Functions, error creating chase with newly added scene

Posted: Tue Feb 18, 2014 8:05 pm
by Rico Hansen
Another thing is...
If I select a collection (or create a new one) and then by a mistake select a folder (lets say a folder created under a Scene) and click OK, then the application crash with the error "qlsplus.exe has stopped working"
Regards Rico

Functions, error creating chase with newly added scene

Posted: Tue Feb 18, 2014 8:07 pm
by Massimo Callegari
Oh my goodness. Have you tried the mentioned 4.7.0 already ?
There are a few bugs raised with 4.6.1 that have been fixed afterward

Functions, error creating chase with newly added scene

Posted: Tue Feb 18, 2014 8:13 pm
by Rico Hansen
I will try to upgrade to 4.7.0 and let you know if this is fixed, is that okay?

Functions, error creating chase with newly added scene

Posted: Tue Feb 18, 2014 8:14 pm
by Massimo Callegari
Yes, but post your comments in the 4.7.0 thread though.
And keep in mind it's not meant to be used for production purposes.