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Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 9:13 am
by KOUTRONAS Mixalis
It would be nice to be able to use it with magic 3d easy view from
http://www.nicolaudie.com/en/easyview.htm
Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 9:14 am
by KOUTRONAS Mixalis
this tool has mevp protocol so you can search the mevp.dll so qlc + can communicate
Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 9:17 am
by Massimo Callegari
It runs only on Windows and it's close source. No way.
Instead, help me to find an openGL developer who can give me a hand here:
https://github.com/mcallegari/3dvisualizer
Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 10:12 am
by Daniel Nyström
Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 10:33 am
by Massimo Callegari
Won't work. I need to render on deferred shading thus supporting more than 8 lights (the standard OpenGL limitation)
Also, as stated in the website you linked: "libQGLViewer does not display 3D scenes in various formats, but it can be the base for the coding of such a viewer."
Means I have to write the code to import 3D scenes.
This is the solution, but it's getting delayed since one year:
http://doc-snapshot.qt-project.org/qt3d-1.0/
It was supposed to land on Qt 5.2.0, but they didn't make it.
Did you really think that I haven't googled for a solution in the past 8 months ?
Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 10:44 am
by Daniel Nyström
Have you ever considered not insulting people trying to be helpful but isn't mind readers?
Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 10:48 am
by Massimo Callegari
Where's the insult ?
The only one I can see in this thread is: "here, it took 15 seconds to me to find this library with google, you idiot"
Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 10:57 am
by Daniel Nyström
So, there you go again... You just reminded me why this will always be a "one man show", as you once said.
Magic 3d easy view implemetation
Posted: Tue Oct 22, 2013 11:06 am
by Massimo Callegari
Yeah, and you reminded me who came into this project with the arrogance of knowing everything.
Yet your name is still in the contributors list, cause I'm polite. I guess it's time to remove it, since the only help you gave me is to increase the bile in my stomach.
There are excellent poeple around this project that really helped and understand the huge work behind it. Since you are the "GIT master" you can see it for yourself.
A little GitHub tip:
https://github.com/mcallegari/qlcplus/g ... ntributors
Magic 3d easy view implemetation
Posted: Thu Oct 31, 2013 1:10 am
by KOUTRONAS Mixalis
Hi again i would like to know if there is someone who stated to program in openGl I would like to start to create one and i would like to know if there is something specifig in the sdk that i could use thank you
Magic 3d easy view implemetation
Posted: Sat Feb 14, 2015 2:31 pm
by Mungle
Hello! Any news on this thread? I love Q Light Plus and Magic 3D too...!
Magic 3d easy view implemetation
Posted: Sun Feb 15, 2015 2:40 am
by Massimo Callegari
If you love magic 3d, you surely know you can connect it to QLC+ via ArtNet. I just tried and got it working in 5 minutes.
BUT
3D Easy View works only on Windows and to have full functionalities you need a Sunlite adapter which is not supported by QLC+, cause of close source/proprietary drivers.
Magic 3d easy view implemetation
Posted: Mon Feb 16, 2015 9:41 am
by Mungle
Really? Sorry, I didn't know! But could I programming viewing everything in 3D and then link my Enttec USB->DMX with QLC+ only? I mean without 3D il live performances?
THX! I will try now!
PS: I had to reply instead open a new comment... I'm sorry!
Magic 3d easy view implemetation
Posted: Mon Feb 16, 2015 9:46 am
by Massimo Callegari
I would say so. A universe is a universe, either if you send it over ArtNet or through a DMX USB adapter.
So, design a project with ArtNet->Easy 3D and then switch the universe to DMX USB when you're done.
Obviously remember to set the real fixture addresses to the same you mapped in QLC+/Easy 3D