[Noob] Button/Scene Behavior - "Activate" vs "Go-To-and-Stop"
Posted: Thu Oct 31, 2024 6:44 am
Hello!
I apologize for the noob question, but I am a noob.
tl;dr: How can VC Buttons act as a "go to this position/zoom/color scene" and stop vs. "hold these channels as long as scene is active"?
Windows, QLC 4.12.7
Boring Background: I have started working with my school's theater group and I have zero background. I've been exploring the forums, videos, and manual and LOVE QLC. I'm a programmer, so this is right up my alley and I've proud of what I've learned - it's a new hobby! But I'm stuck on a (simple?) thing.
Virtual Console is set up so I have full control of my lights' channels via a MIDI board. I adjust the lights and dump values to scenes. I can attach scenes to buttons and have multiple active or use Solo button grids to shift from one scene to the next. When I activate a scene, it stays "Active" - a green border around the button. Deactivating the scene reverts lights to wherever they were before a scene was active. While a scene is active, I cannot manually change the channels via my VC controls.
Desired Behavior: I would like to click a button that "goes to a scene setting" e.g. pans, tilts, zooms....and, upon arriving at that setting, stops. Then, I be able to adjust the light as needed. For example, a scene comes on and I'm supposed to spot an actor, but they're just a little bit out of position so I want to tweak it. Or, we're building our scenes and I call up "Scene 12" and then the director asks for adjustments. I understand I can go into the functions editor and adjust channels via sliders, but it would be nicer to tweak via the virtual console and then override the existing Scene 12.
I was watching Massimo's Video (@ 11:22) https://youtu.be/EbN2vi9SeVw?list=PLHT- ... MVdi&t=682 and this is the behavior I'm hoping for (though I'm sure it's an older QLC version). He creates a Scene with a Tilt Action and connects it to a VC button. He clicks the button and the light moves...and then upon arriving at the position, the light stops and the scene "deactivates" - no green border on the button. When I try to mimic this scene, clicking the button moves the light - green border on button, it's holding there - but unclicking it reverts back to previous.
Perhaps I'm completely misunderstanding something with how DMX signals are sent or how the QLC works. I've looked at LTP/HTP and my channels are set to defaults (which make sense to me) and it makes sense that the last scene I click is the one that takes priority. But current behavior feels like Scenes "Hold channels here until scene deactivates, then revert" whereas I thought they would be "Move channels here and scene change is complete". (highlighting because I think it summarizes things nicely).
I apologize if this is trivial - I have perused the forums, found similar posts, read manuals, watched videos - many hours - and still haven't found the behavior I'm looking for. I'm hoping someone can please point me in the right direction!
Thank you in advance!
Jake
I apologize for the noob question, but I am a noob.
tl;dr: How can VC Buttons act as a "go to this position/zoom/color scene" and stop vs. "hold these channels as long as scene is active"?
Windows, QLC 4.12.7
Boring Background: I have started working with my school's theater group and I have zero background. I've been exploring the forums, videos, and manual and LOVE QLC. I'm a programmer, so this is right up my alley and I've proud of what I've learned - it's a new hobby! But I'm stuck on a (simple?) thing.
Virtual Console is set up so I have full control of my lights' channels via a MIDI board. I adjust the lights and dump values to scenes. I can attach scenes to buttons and have multiple active or use Solo button grids to shift from one scene to the next. When I activate a scene, it stays "Active" - a green border around the button. Deactivating the scene reverts lights to wherever they were before a scene was active. While a scene is active, I cannot manually change the channels via my VC controls.
Desired Behavior: I would like to click a button that "goes to a scene setting" e.g. pans, tilts, zooms....and, upon arriving at that setting, stops. Then, I be able to adjust the light as needed. For example, a scene comes on and I'm supposed to spot an actor, but they're just a little bit out of position so I want to tweak it. Or, we're building our scenes and I call up "Scene 12" and then the director asks for adjustments. I understand I can go into the functions editor and adjust channels via sliders, but it would be nicer to tweak via the virtual console and then override the existing Scene 12.
I was watching Massimo's Video (@ 11:22) https://youtu.be/EbN2vi9SeVw?list=PLHT- ... MVdi&t=682 and this is the behavior I'm hoping for (though I'm sure it's an older QLC version). He creates a Scene with a Tilt Action and connects it to a VC button. He clicks the button and the light moves...and then upon arriving at the position, the light stops and the scene "deactivates" - no green border on the button. When I try to mimic this scene, clicking the button moves the light - green border on button, it's holding there - but unclicking it reverts back to previous.
Perhaps I'm completely misunderstanding something with how DMX signals are sent or how the QLC works. I've looked at LTP/HTP and my channels are set to defaults (which make sense to me) and it makes sense that the last scene I click is the one that takes priority. But current behavior feels like Scenes "Hold channels here until scene deactivates, then revert" whereas I thought they would be "Move channels here and scene change is complete". (highlighting because I think it summarizes things nicely).
I apologize if this is trivial - I have perused the forums, found similar posts, read manuals, watched videos - many hours - and still haven't found the behavior I'm looking for. I'm hoping someone can please point me in the right direction!
Thank you in advance!
Jake