Page 1 of 1
RGBMatrix function 'Random single' seems to pauze
Posted: Sat Oct 26, 2024 8:43 am
by maartenvd84
Hi,
I have something weird in v4.13.1 (Windows 11) that I noticed already a few times and can't seem to fix or explain.
I would expect random single to execute a next step at a constant interval, but if you look at the video below, you'll see that for the group of four little washes on the left it goes as expected, but not for the bigger group on the right. There it seems to pauze sometimes (nothing is lit up). I thought that maybe the fixture is dimmed, but I do - if I wait long enough - see all the fixture light up eventually.
https://youtu.be/7tb5r2PZrzM
Suggestions?
Known issue?
Thx,
Maarten
Re: RGBMatrix function 'Random single' seems to pauze
Posted: Sat Oct 26, 2024 8:51 am
by maartenvd84
FYI: it seems to be related to how the grid is composed of the group. A grid with no spacing in it (e.g. 4x4 having 16 fixtures in it) seems to go well. Could that be? I would expect the matrix to just jump to any of the areas that are effectively holding a fixture in the group configuration....
Re: RGBMatrix function 'Random single' seems to pauze
Posted: Sat Oct 26, 2024 12:03 pm
by MichelSliepenbeek
I created two Fixture groups: one with "empty spaces" and one without.
I can confirm that for RGB Matrix Random Single this makes a difference. The one without spaces runs smoother.
I also noticed that RGB Matrix One By One has a simular issue.
Re: RGBMatrix function 'Random single' seems to pauze
Posted: Sat Oct 26, 2024 4:33 pm
by maartenvd84
Thank you Michel for taking the time to get this issue confirmed. Fingers crossed for a little bugfix
.
Re: RGBMatrix function 'Random single' seems to pauze
Posted: Sun Oct 27, 2024 8:51 am
by mcallegari
Being a random effect you can create a group of one row x N columns.
I confirm that holes in the matrix for this specific effect can make a difference since RGB scripts work on rows x columns without knowing about empty spaces.
Re: RGBMatrix function 'Random single' seems to pauze
Posted: Sun Oct 27, 2024 9:05 am
by maartenvd84
Hi Massimo,
Thanks for your feedback.
I agree there is a workaround.
The downside of that workaround is that I need to create a separate animation widget (with a different layout than the actual light fixtures have) just to overcome the 'problem'. If not (and just update the group), the other animations won't make sense anymore (rows/columns) as I have a filled triangular setup.
It's not a world-shocking issue, but maybe there's some other ideas (apart from having a dedicated RGB Widget) that would solve this.
Thx,
Maarten