Overriding an active scene
Posted: Wed Oct 09, 2024 7:58 pm
Hello everyone,
Is there a way to activate a scene, that will override the actions of another scene that is currently active?
I have multi LED moving heads that have pixel control. I want to be able to initiate pixel effects like rotating patterns based on LED's being switched off in sequence to create the rotating effect, which is easy enough to do with a sequence. However a sequence would require me to make a separate sequence for every colour I wanted to use that effect for.
So I had an idea to have buttons for the different colours, which are scenes that turn on all the LED's to the selected colour. Then I wanted to activate another set of scenes running in a chaser that would turn off various LED's in a sequence to form the rotating pattern. This way I only need one button to activate that pixel effect and it would work with whatever colour I currently have selected, as it centres on turning LED's off that are already all on in a colour decided by a currently running colour scene.
I tried this out but when I activate the second scene to turn off some of the LED's it does not override the currently active colour scene, does not turn off any of the LED's, they all stay on, as if the first scene has priority.
In short, why is one scene not overriding another scene when activated?
Thanks.
Is there a way to activate a scene, that will override the actions of another scene that is currently active?
I have multi LED moving heads that have pixel control. I want to be able to initiate pixel effects like rotating patterns based on LED's being switched off in sequence to create the rotating effect, which is easy enough to do with a sequence. However a sequence would require me to make a separate sequence for every colour I wanted to use that effect for.
So I had an idea to have buttons for the different colours, which are scenes that turn on all the LED's to the selected colour. Then I wanted to activate another set of scenes running in a chaser that would turn off various LED's in a sequence to form the rotating pattern. This way I only need one button to activate that pixel effect and it would work with whatever colour I currently have selected, as it centres on turning LED's off that are already all on in a colour decided by a currently running colour scene.
I tried this out but when I activate the second scene to turn off some of the LED's it does not override the currently active colour scene, does not turn off any of the LED's, they all stay on, as if the first scene has priority.
In short, why is one scene not overriding another scene when activated?
Thanks.