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Activating audio Input destroys sound output on windows

Posted: Mon Sep 30, 2024 5:25 pm
by MiB066
Hi all,

at first, QLC+ is a great peace oft software!

But now I´m lost. Searching this forum an the internet did not bring me to a solution.

My Problem:
Whenever I activate Audio Input in QLC+ it destroys my windows sound output. Whatever player I use (WinAmp, Media Player, ...) the sound turns to a flat (old phone style) sound after activating audio in- and output on QLC+

Audio input is working fine, but the sound Output is terrible.

How can I make QLC+ to use the sound input without doing anything with the output?

greetings

Michael

Re: Activating audio Input destroys sound output on windows

Posted: Mon Sep 30, 2024 6:18 pm
by MiB066
By the way: I´m using windows11 on my laptop, using windows 10 with my Desktop PC works fine.

Re: Activating audio Input destroys sound output on windows

Posted: Mon Sep 30, 2024 7:04 pm
by janosvitok
QLC+ version?

Re: Activating audio Input destroys sound output on windows

Posted: Tue Oct 01, 2024 4:25 am
by MiB066
I´m using 4.13.1

The SoundOutput Problem occurs whenever I activitate the audio trigger widget or press the "play" button in the Input/Output audio setings.

Re: Activating audio Input destroys sound output on windows

Posted: Tue Oct 01, 2024 10:41 am
by GGGss
The phone tone indicates a local feedback problem. That is, your audio input is streamed back to the output and vice versa. Your audio input must only be enabled (and not 'hear or preview') as an input and not mixed to the output bus. In Win 11 (and depending on your machine), there are some audio settings you can tamper with.

Re: Activating audio Input destroys sound output on windows

Posted: Wed Oct 02, 2024 5:02 pm
by MiB066
Thanks all for trying to help. Thats what I figured out to. It has to be some problem with windows sound routing.

Finally I found a solution for me. I switched my player to VDJ and im using OS2L interface now. Works perfect for me to get the BPM into QLC+