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Creating a Step-Advance Button in a Virtual Console

Posted: Fri Jun 21, 2024 10:45 am
by Masatoshi
Is there a way to create a button in a virtual console that advances one step with each press, similar to a Step or Go button?
For instance, for gobos, I would like to create a button that progresses in the order of Open → gobo1 → gobo2 → gobo3 → spin ccw each time it's pressed.
However, I haven't been successful.
How do you usually create such a button?

Re: Creating a Step-Advance Button in a Virtual Console

Posted: Fri Jun 21, 2024 3:39 pm
by kenact
It sounds like you're looking for a Chase, which can be set up on the Functions tab and added to the Virtual Console.

Re: Creating a Step-Advance Button in a Virtual Console

Posted: Fri Jun 21, 2024 4:24 pm
by ShagLight
I have that very same function. In my case, I use this with a par chase, but here's how to do it assuming you want to change gobos:

Create scenes for each gobo you want to use.
Put them in a chaser and set the hold to infinity (check the infinity check box).
Put that chaser in a cue list set to "play/stop+pause. In the drop down menu, choose the default or whichever suits you needs.

You can then assign a button on an external controller (if you have one) or a hot key to the next and/or previous step on the cue list.

Hope this helps!

Re: Creating a Step-Advance Button in a Virtual Console

Posted: Mon Jun 24, 2024 10:09 am
by GGGss
ShagLight wrote: Fri Jun 21, 2024 4:24 pm I have that very same function. In my case, I use this with a par chase, but here's how to do it assuming you want to change gobos:

Create scenes for each gobo you want to use.
Put them in a chaser and set the hold to infinity (check the infinity check box).
Put that chaser in a cue list set to "play/stop+pause. In the drop down menu, choose the default or whichever suits you needs.

You can then assign a button on an external controller (if you have one) or a hot key to the next and/or previous step on the cue list.

Hope this helps!
Adding to Shaglight's solution, you may use a dimmer in a Loopback universe and a scene with that dimmer. Now add a button in flash mode to your VC and bind this to the loopback scene.
Alter the chaser's behaviour so that it uses the loopback dimmer as an input signal for the 'next cue'. Flashing now will advance your chaser.

Re: Creating a Step-Advance Button in a Virtual Console

Posted: Mon Jun 24, 2024 11:20 am
by MichelSliepenbeek
For an example you could look overhere: viewtopic.php?p=70325#p70325