Page 1 of 1

Different functionality of chaser embedded chasers and sequences

Posted: Sun Jun 09, 2024 10:41 pm
by howieb
It's hard to know the original intended functionality of certain abilities. I am a new to computer management of lighting, and a new user of QLC+. While creating a the lighting for a theatrical performance where there are several repeated, identical, lighting sequences throughout the show, I created a sequence to describe this. It involved a short strobe, followed by a dimming up of other fixtures. The sequence had three steps, first was the strobe at a defined duration, second was the initial dimming value of the fixtures, and third was the final dimming value of the fixtures. The second and third steps had identical fade out and fade in values (respectively) that described the duration of the dimming up following the strobe. The third step had an infinite duration.

As a sequence, it worked perfectly, but embedded in a chaser with an infinite duration, the fade out of the second step, and the fade in of the third step, were ignored. I don't understand why it functions this way, if it is a feature I don't understand, or if it is a defect, or if it is just a side effect of intended or misunderstood function. I also tried to dupicate this with an embedded chaser, and got the same result.

Re: Different functionality of chaser embedded chasers and sequences

Posted: Mon Jun 10, 2024 7:24 am
by edogawa
I'll quickly describe how I tackle theater-like cuelist control:

Just create 3 scenes or collections, representing the 3 looks/states you want to see and put them into a chaser.
Then in chaser editor set up fade and duration times. you can choose that all steps share a time or set it to individual so you can set them per step.
in the speed tool there's a checkbox to set the hold time to infinite - this would give you a theater-like cuelist behaviour in the cuelist widget, later in Virtual Console.
If you want to use auto-follow for some cues, set hold ttime to individual and edit the values in the chaser editor, entering the infinite sign (horizontal 8) for hold on every chaser step you don't want to run automatically into the next one.

Re: Different functionality of chaser embedded chasers and sequences

Posted: Mon Jun 10, 2024 8:04 pm
by howieb
Thanks Edgar,

I'm not sure you understood my request. I know that I can do all that I need to do in scenes, and then I can copy and paste the scenes to the different places they're used in the playlist. However, let's say I then have to alter the timing of one or more of those scenes. I would have to find that sequence in all the locations I've used it in the chaser, and change each one separately. If I could embed the single sequence or chaser where I've defined those timings into a chaser, and have it retain those timings, then I would only have to alter that one embedded sequence or chaser to fix them all. That's what I'm looking for, the ability to embed a sequence or chaser within a chaser, and have it retain it's internal timing.

-Howie