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Sequence not behaving in cue list
Posted: Thu Jun 06, 2024 3:48 pm
by howieb
Hi!
I've created a sequence with 3 steps.
1-strobe, duration 1.5s
2-dim solid, duration 1s, fade out 5s
3-bright solid, fade in 5s, duration infinite
When run as a sequence, all is good... but when run in my cue list, the fade is ignored and the "scene" brightens immediately. Is this expected behavior? The same thing happened in an embedded chaser.
Thanks,
Howie
Re: Sequence not behaving in cue list
Posted: Thu Jun 06, 2024 3:59 pm
by kenact
Can you share your project?
Re: Sequence not behaving in cue list
Posted: Thu Jun 06, 2024 4:42 pm
by howieb
The sequence is called "Greek", and they are used both in Act1 and Act2 chasers. Actually I should say that I use the chasers, not in a cue list. I assumed it would be the same. Attached is the workspace, and the three necessary fixture definitions. (edited after post) It looks like the third fixture didn't get attached, but it isn't used for that sequence.
Re: Sequence not behaving in cue list
Posted: Fri Jun 07, 2024 2:58 pm
by kenact
I do believe that Sequences with a Chase are handled the same as a Chase within a Chase. The Fade-In/Fade-Out for that step in the Chase, overrides the Fade-In/Fade-Out of all the steps in the Sequence or embedded Chase.
Within your project, it appears you're just doing a single shot with that Sequence. It would be just as easy to turn those 3 steps into 3 different scenes, and place the scenes in in the Chase with the Fade-In/Fade-Out values you want. I'm not sure why you would use a sequence for that.
Re: Sequence not behaving in cue list
Posted: Sat Jun 08, 2024 4:39 pm
by howieb
Because it's used 5 times in the show. Yeah, it's easy to cut and paste a sequence of scenes. I ended up turning it into a sequence of only two steps, with the dim-up scene to follow. I had already annotated a script with cue numbers, so I was trying to avoid changing all of them. I ended up doing that anyway. The advantage of a sequence (in terms of timings) is change once, change everywhere. You don't get that with scene timing within a chaser.