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Do scenes carry over if I change universe address?

Posted: Tue Jun 04, 2024 12:47 pm
by Masatoshi
I am at a level used for equipment maintenance.
I created a SCENE in Universe 1 with address 001.
I am using it by applying it to the virtual console.

I would like to change the universe and change the address to use it while increasing the number of equipment.
Is this possible?
I didn't get any response on the Dmx monitor, so am I using the wrong method? Is it impossible? I don't understand.

I would like to use this as a reference for future operations.

Thank you in advance.

Re: Do scenes carry over if I change universe address?

Posted: Wed Jun 05, 2024 8:36 am
by GGGss
If you need to repatch you can use the Fixture remapping tool. https://docs.qlcplus.org/v4/fixture-man ... -remapping

Re: Do scenes carry over if I change universe address?

Posted: Fri Jun 14, 2024 7:09 am
by Masatoshi
Sorry for the late reply.
I solved the problem by the method you taught me!
Thank you very much!

Re: Do scenes carry over if I change universe address?

Posted: Fri Jun 21, 2024 4:52 pm
by ShagLight
GGGss wrote: Wed Jun 05, 2024 8:36 am If you need to repatch you can use the Fixture remapping tool. https://docs.qlcplus.org/v4/fixture-man ... -remapping
Wow! Everytime I think I'm a master with QLC, I learn something new! Here I was dreading the thought of rebuilding my scenes, chasers, etc. And all I have to do is use the fixture remapping. I love it!

Re: Do scenes carry over if I change universe address?

Posted: Mon Jun 24, 2024 10:28 am
by GGGss
Notice: Create three generations' worth of backups and prepare for complex channel modifiers. With movers and colour wheels, the intended colour may be completely off. The same goes for gobos and stuff.
You will need to virtually remap not only the channels but also the channels' capabilities.