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Moving Head movements affect dimmer channel
Posted: Tue May 07, 2024 11:33 am
by crispy71
Hi!
I am trying to keep colors and positions separate so I can mix&match them for songs as required. F.ex. I have a scene “heads down” which should only tilt the moving heads to point straight down and another scene “heads white” which should only affect color and intensity / dimmer
My expectation would be that if I first call the scene “heads white”, the should stay in their current position and turn white and if I call the scene “heads down” they stay white and move down.
My obseravation is that all dimmer channels are switched to 0 although the dimmer channel is not active for the scene “heads down”.
Is that an intended behaviour (and if so, can i change it) or am I doing something wrong?
Cheers,
Crispy
Re: Moving Head movements affect dimmer channel
Posted: Tue May 07, 2024 1:41 pm
by kenact
How are you "calling" your scenes?. Can you share your project?
Re: Moving Head movements affect dimmer channel
Posted: Wed May 08, 2024 7:01 am
by GGGss
Your workflow seems legit to me. Only concern I have are why the values out of scope, gets activated.
A look into your showfile would help debugging.
Re: Moving Head movements affect dimmer channel
Posted: Wed May 08, 2024 8:09 am
by crispy71
the project is on GitHub:
https://github.com/christianprison/QLC-Fixtures-QLX
The project name is ThePact.qxw.
The scenes are called from a chaser:
https://drive.google.com/file/d/1CHrO2j ... sp=sharing
Cheers,
Crispy
Re: Moving Head movements affect dimmer channel
Posted: Wed May 08, 2024 2:12 pm
by GGGss
As a general rule, don't mix inputs and outputs in the same universe... this could lead to strange behavior. So create a 2nd universe for your inputs.
In the Heads-down scene, for 24 Mac250+ #2, you have set hard values for color, intensity and position... there you have it.
In the Heads-up scene the same goes for 20 Tourspot (91)
I don't have the fixtures with me but looking at the Heads-White scene, so weird stuff is going on also...
I think this problem can be denoted as an operator error.
Re: Moving Head movements affect dimmer channel
Posted: Wed May 08, 2024 4:16 pm
by crispy71
@GGGss - nicely put, an operator error, haha
I am not sure if it is an operator error really but yes, the project is work in progress and some of the scenes are not yet cleaned up. I got stuck in the process of doing exactly this when I encountered this problem. However, you asked for the project file so I shared it. Let me do one thing: I simplify the problem by just creating one fixture and two scenes in a fresh project. Pretty sure the problem will persist but it's worth giving it a shot. So I will continue this thread after I created and tested it.
Thanks for your engagement anyway, it is good to have an active user community. That motivates me to continue trying
Cheers,
Crispy
Re: Moving Head movements affect dimmer channel
Posted: Wed May 08, 2024 6:10 pm
by crispy71
you were right, in a simplified project everything works as expected. Thanks for guiding me to the right track.
One last question:
don't mix inputs and outputs in the same universe... this could lead to strange behavior. So create a 2nd universe for your inputs.
Can you please explain what you mean by that? I don't have any inputs other than a midi controller - if I have more inputs, from where can I see it?
Cheers,
Crispy
Re: Moving Head movements affect dimmer channel
Posted: Fri May 10, 2024 10:02 pm
by janosvitok
Fredje meant that you should not mix inputs and outputs in one universe.
Use one universe for dmx output and another for midi controller.
Jano