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Bypass moving heads zones
Posted: Fri Apr 19, 2024 1:19 pm
by Flight
Hello, when programming moving heads, can I specify areas that the devices should not illuminate? So that the areas are bypassed or the light there is dimmed more when they move here? For example, while driving from position A to position B.
Re: Bypass moving heads zones
Posted: Mon Apr 22, 2024 8:58 am
by GGGss
There is no automatism for this.
You could use the channel modifiers to omit a zone where the heads should not shine. But again, the channel modifier for the pan channel does not interact with the tilt channel.
Is there any specific need for this? Curtains / backdrop or so?
Re: Bypass moving heads zones
Posted: Mon Apr 22, 2024 9:44 am
by MichelSliepenbeek
In this thread they try to achieve something simular:
viewtopic.php?t=17213
Re: Bypass moving heads zones
Posted: Mon Apr 22, 2024 5:32 pm
by Flight
Thanks for the answer.
There are fixed areas on the stage where the musicians stand. It's annoying when the front moving heads dazzle as they move past.
With the solution in the link, I would have to set a min and max switch for pan and tilt for each MH in order to define a range in between without the two contradicting each other. seems to be complicated.
Re: Bypass moving heads zones
Posted: Tue Apr 23, 2024 7:57 am
by GGGss
Flight wrote: ↑Mon Apr 22, 2024 5:32 pm
seems to be complicated.
It is! You want to limit areas in a 3D world, while we can only limit values in a 2D setting.
In the real world, I only heard musicians complain about fixed front lights shining too bright in their eyes. A passing beam from a mover doesn't inflict unless you have an epileptic patient...