Funny, for me it all started with the idea to use a crossfader (from a cue list) for this. I build my "entire construction" around it.
And now it turns out, that that is just the part that can be missed.
Clever thinking, Edgar.
Today i did a bit off testing (it was raining all day overhere).
Case 1.
Set the first slider to 200 and the second slider to 255.
If you move the Crossfader from value 000 to 055, you get the expected result (DMX lowers from 255 to 200).
But if you continu moving the crossfader from 056 to 143 the DMX value drops to 112 and then from 144 to 255 it will raise again to 200.
Case 2.
Set the first slider to 255 and the second slider to 200 (the opposite of case 1).
If you move the Crossfader from value 255 to 200, you get the expected result (DMX lowers from 255 to 200).
But if you continu moving the crossfader from 199 to 111 the DMX value drops to 112 and then from 110 to 000 it will raise again to 200.
Case 3.
Set the first slider to 100 and the second slider to 255.
If you move the Crossfader from value 000 to 154, you get the expected result (DMX lowers from 255 to 100).
But if you continu moving the crossfader from 155 to 183 the DMX value drops to 072 and then from 156 to 255 it will raise again to 100.
Case 4.
Set the first slider to 255 and the second slider to 100 (the opposite of case 3).
If you move the Crossfader from value 255 to 100, you get the expected result (DMX lowers from 255 to 100).
But if you continu moving the crossfader from 099 to 071 the DMX value drops to 072 and then from 071 to 000 it will raise again to 100.
From that i learned that, with using a channel modifier (like Logarithmic Deep) you maybe can prevent the DMX output value from dropping (more than a bit) under the lowest of the two slider values, but you will end up with an
"unpredictable dimming curve".
If slider 1 has a lower value than Slider 2, the action of the crossfader is
in the beginning of the DMX range (000 - approx. 127) and the last part does not contribute anything.
If slider 1 has a higher value than Slider 2, the action of the crossfader is
at the end of the DMX range (approx. 128 - 255) and the first part does not contribute anything.
Sorry to say, but this is far from the "LERP function" that Thijs is looking for.