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The format of the fixtures
Posted: Wed Jan 31, 2024 11:16 am
by Cheng
The format of the fixtures does not support the following combinations for the 3D display:
- Two lamps exist in a physical device, which are controlled separately.
- Only the physical device, pan and tilt are the same for both lamps.
At the moment, only one lamp can be entered. It is therefore not possible to distinguish, which lamp is being controlled in the channels.
Example: Varytec Hero Spot Wash 140 2in1
https://www.thomann.de/intl/varytec_her ... 9&reload=1
- Light source:
- 4x 10W RGBW 4in1 LED ring and
- 1x 100W white light spot LED
- 16bit Pan / Tilt: 540° / 190°
- Beam angle wash: 25°
- Beam angle spot: 18°
- Rotatable 3-facet prism (on the spot only)
This requires a redisgn of the fixtures and could lead to side effects. Not urgent at all. But on the long run it would be a good thing ...
Re: The format of the fixtures
Posted: Wed Jan 31, 2024 11:51 am
by MichelSliepenbeek
Have a look at:
https://docs.qlcplus.org/v4/fixture-def ... itor/modes
In the fixture editor, on the Modes tab, you can add two Heads: one for the spot (select Spot Dimmer and Color Wheel) and one for Wash (select Wash Dimmer and Red, Green, Blue and White).
You should notice that when you add a "Multi Head Fixture" to a Fixture Group or to your 2d Monitor, you now can make a selection from the available Heads.
Like this:
Re: The format of the fixtures
Posted: Wed Jan 31, 2024 1:29 pm
by Cheng
yes, there was s.th. on the video, but I thougth it is only for RGB-Matrix stuff
The fixture is not perfekt for two heads and
channel 20 - color temperatur - Itensety
should probably be
channel 20 - color temperatur - color
because it changes the color. Well, I will need some time to find out ...
Re: The format of the fixtures
Posted: Wed Jan 31, 2024 2:11 pm
by Cheng
the problem got a lot smaler
thx
Left is: I can override a "Modes tab" with a different physics, but not the "Head tab". But there are the two heads in one Mode having different physics.
Re: The format of the fixtures
Posted: Wed Jan 31, 2024 2:26 pm
by MichelSliepenbeek
I didn't really have a look at the fixture definition, i just added the Heads as an example (and removed all the ""Acts On"s).
You are correct that channel 20 better not be defined as intensity (QLC might confuse it with the Master Dimmer).
Maybe you could use Color Macro or Color Mixer.
Unfortunately the user manual does not provide any further details about this channel.
I guess it will go from Warm (about 3200 K) to Neutral (about 6000k - 6500 K) to Cold (about 9000 K) .
Have a look at the first table in this tutorial
https://planetpixelemporium.com/tutoria ... light.html.
Let's suppose that Neutral eguals DMX Value 128, then you can set it up as: 0 - 128 = Warm to Neutral and 129 - 255 = Neutral to Cold.
Re: The format of the fixtures
Posted: Wed Jan 31, 2024 2:43 pm
by Cheng
Well, this does not change the fact, that I can not override a "Head tab" with a different physics.
And ligth simualtion is not working with a defined head
so this stays open. thx for the rest.
edit: ligth simulation with two heads works at QLC+4, but not QLC+5
Re: The format of the fixtures
Posted: Wed Jan 31, 2024 3:06 pm
by MichelSliepenbeek
As a workaround you could also set your fixture up like they were two separate fixtures.
In 23 channel mode you create 2 fixture definitions: one that covers channels 1 to 13 (call it MH Spot) and one that covers channels 14 to 23 (call it wash).
That way you can use "different physics".
Re: The format of the fixtures
Posted: Wed Jan 31, 2024 3:16 pm
by Cheng
The washer could not move then! But well, I could use channel 1-5 and 14-23. In this case the simulation works, but not the live act.