scenes: ltp fade out time bug
Posted: Tue Feb 21, 2023 2:40 pm
Following this thread
viewtopic.php?f=29&t=16151
I'm reporting a bug concerning the fade out time of ltp parameters, it affects v5 and v4, test file attached,
all the scenes have a fade in and out time of 5 sec, I added a different color to mark the cue, the issue is about the position (ltp):
. play the "position A (copy)" > the lights move up stage and turns red
. play the "position B (copy)" > the light move down stage and turns green
. release "position B (copy)" >> the lights jumps to position A (and fade to red)
When releasing the position B, shouldn't the lights fade to the active position A?
Qlc+ manual: "By default all the channels are affected by the Fade In and Fade Out timings of the QLC+ functions"
https://www.qlcplus.org/docs/html_en_EN ... rties.html
This bug is evident only for buttons and faders, cue list is not affected and not the solo frame (because each scenes is disabled in turn).
The fader level is correctly controlling the color, I would expect that when it reaches the 00 state the position starts fading according to the scene fade-out time.
viewtopic.php?f=29&t=16151
I'm reporting a bug concerning the fade out time of ltp parameters, it affects v5 and v4, test file attached,
all the scenes have a fade in and out time of 5 sec, I added a different color to mark the cue, the issue is about the position (ltp):
. play the "position A (copy)" > the lights move up stage and turns red
. play the "position B (copy)" > the light move down stage and turns green
. release "position B (copy)" >> the lights jumps to position A (and fade to red)
When releasing the position B, shouldn't the lights fade to the active position A?
Qlc+ manual: "By default all the channels are affected by the Fade In and Fade Out timings of the QLC+ functions"
https://www.qlcplus.org/docs/html_en_EN ... rties.html
This bug is evident only for buttons and faders, cue list is not affected and not the solo frame (because each scenes is disabled in turn).
The fader level is correctly controlling the color, I would expect that when it reaches the 00 state the position starts fading according to the scene fade-out time.