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Axes mixed up in 3D view

Posted: Thu Nov 24, 2022 8:52 am
by meleneemil
(new user, fan of qlc+, didn't find this reported anywhere else yet)

On QLC 5.0.0 beta 1
Linux Mint 21

I add a single fixture (TMH-17 Eurolite) and try to rotate. First time it's ok. After changing position of the fixture, two axes are mixed up, i.e. changing the rotation on any of them has the same effect on the view.

Re: Axes mixed up in 3D view

Posted: Mon Jan 23, 2023 4:18 pm
by arneB
I'm having a similar problem: The height of an object in the 3D view can be set by the Y factor in the view settings tab although this is usually set by the Z factor. (At least, that's the way I know it from Blender. Maybe I'm wrong, too!)

(Ubuntu, QLC+ 5.0.0 Beta 2)

Re: Axes mixed up in 3D view

Posted: Mon Jan 23, 2023 7:23 pm
by giacomo
viewtopic.php?f=2&t=11958&p=51176&hilit=axes#p51176
"In OpenGL and in videogames in general, Y-Up system is used"