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Best OS for high number of pixels

Posted: Mon Oct 10, 2022 2:22 pm
by SPOPATT
Greetings,

My stage layout currently has a decently high pixel count. I'm pushing around 6,000 and I am curious as to what OS (Windows, Linux, MacOS) would be best to use for this use case? Also, do pixels hit the CPU or system memory more?

Thanks!

Re: Best OS for high number of pixels

Posted: Tue Oct 11, 2022 9:51 am
by GGGss
You are pushing 6000 pixels thru what?
Simply asking for an O.S. without mentioning your configuration, is kind of meaningless.

Re: Best OS for high number of pixels

Posted: Tue Oct 11, 2022 1:54 pm
by sandinak
Assuming you're pushing across the network .. I use macOS to drive north of 6000 pixels across ~52 universes on ArtNet; and I've used linux off of Raspi for smaller sets. Has worked well. That being said, Any reasonably setup system ( gig NIC, enough CPU/Memory to drive QLC etc.. ) should be able to handle what you're wanting to do. Make sure you test, test, test.

Re: Best OS for high number of pixels

Posted: Tue Oct 11, 2022 2:42 pm
by SPOPATT
I was assuming there was some standard. I am using one of these https://www.google.com/url?sa=t&rct=j&q ... tBWm_Gtq3-

If there isn't a general benefit to any particular OS then I would agree the question doesn't matter.