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F&F zoom broken?

Posted: Sun Sep 25, 2022 8:09 pm
by giacomo
Hi Massimo,
. open the file and edit the cue "zoom-20", expand the lower channel panel to watch the dmx value;
. in the cue select the Hero and adjust the zoom angle in the 2d workspace >> the corresponding dmx value is wrong
. try the same with the Mac >> the dmx value doesn't change at all

zoom-test.qxw
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Re: F&F zoom broken?

Posted: Sun Sep 25, 2022 8:17 pm
by giacomo
while you're here could you also check the rgb color widget?
eg. for the Hero: when you select the white and you check the rgb levels, all the 3 channels are at 252,
can you correct it to a full white?
have a good week

Re: F&F zoom broken?

Posted: Fri Sep 30, 2022 5:39 pm
by mcallegari
Wow! You found not one...two buggy definitions!
Beam degrees were wrong or missing.

I also fixed the color tool. Nice catch.
I really appreciate your dedication to finding v5 bugs.
You're helping a lot to improve it. Thank you.

Re: F&F zoom broken?

Posted: Fri Sep 30, 2022 7:39 pm
by giacomo
Because we've to start to use it for real, I'm trying to narrow the reports on the basic operations, thank you too for fixing it.

One function that v.5 is still missing is the output dump in F&F:
viewtopic.php?f=18&t=15661
Do you think it can be implemented? (and possibly for the next month?)