EFX2 .. CTE - issue 2: activating EFX brings in LSB channels
Posted: Wed Aug 31, 2022 7:36 pm
Say you have a basic setup - see the project file annexed
Operate mode
select 'base light intensity'
select 'base position'
Switching on EFX Q2 EFXR0x0 - fine channels kick in and disturb the view does (again) change the base position of the movers.
Important: EFX Width here is 0 zero
!! now the EFX reckons the existence of an LSB channel in the calculation !!
Because the the LSB channels of the EFX kicks in. <- BAD
The relative mode should be: copy the current values (including the LSB values) of the channels involved and start with these FROM DELTA 0 + 0 (LSB) when the EFX is activated.
Video: [placeholder] https://youtu.be/2hTMmINbxVE
Operate mode
select 'base light intensity'
select 'base position'
Switching on EFX Q2 EFXR0x0 - fine channels kick in and disturb the view does (again) change the base position of the movers.
Important: EFX Width here is 0 zero
!! now the EFX reckons the existence of an LSB channel in the calculation !!
Because the the LSB channels of the EFX kicks in. <- BAD
The relative mode should be: copy the current values (including the LSB values) of the channels involved and start with these FROM DELTA 0 + 0 (LSB) when the EFX is activated.
Video: [placeholder] https://youtu.be/2hTMmINbxVE