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Cheser Duration time, for each step separately control from Virtual Console

Posted: Tue Aug 02, 2022 7:00 pm
by Johnnyx
Cheser Duration time, for each step separately control from Virtual Console

Hi everybody!
can somebody help me. My questions, I have fazer, who has only one DMX ch (Faze out level), What I want, I want to create control faze level, how long a time fazer work and interval between that.
I was create Chaser, from 2 scenes, Fazer On, Fazer Off, in virtual control panel I was create frame with slider (Submaster level), who control amount, button with cheser On and Speed dial, who control chaser duration Time.
Is way, how to control duration for each Chaser step from Virtual Console?

Re: Cheser Duration time, for each step separately control from Virtual Console

Posted: Wed Aug 03, 2022 9:20 am
by GGGss
What you need is a way to control the PWM (Pulse Width Modulation)...
Let me see if I have posted something like this before.

[edit] can't seem to find anything without digging further -> you have to control the amount of 'on' time; hence, use the Speed Dial widget for the 'on' time on the smoke chaser and you'll be good. For the amount of smoke, I would not use the submaster but a fixed level slider. (albeit, it might be usefull to have such a complex setting for background smoke)
Most of the time, our hazers are setup during load-in, levels set during sound check and done for the night. Nobody is nitpicking about the amount of smoke unless nobody can't see anything anymore...

Re: Cheser Duration time, for each step separately control from Virtual Console

Posted: Wed Aug 03, 2022 4:01 pm
by Johnnyx
GGGss wrote: Wed Aug 03, 2022 9:20 am What you need is a way to control the PWM (Pulse Width Modulation)...
Let me see if I have posted something like this before.

[edit] can't seem to find anything without digging further -> you have to control the amount of 'on' time; hence, use the Speed Dial widget for the 'on' time on the smoke chaser and you'll be good. For the amount of smoke, I would not use the submaster but a fixed level slider. (albeit, it might be usefull to have such a complex setting for background smoke)
Most of the time, our hazers are setup during load-in, levels set during sound check and done for the night. Nobody is nitpicking about the amount of smoke unless nobody can't see anything anymore...

ok from beginning:
Fazer - 1 DMX ch (Amount of haze, DMX value from 0 - 255)
What I need:
1. control amount of haze
2. time how long a time blow out haze
3. Time between blowouts

I was create
In Function TAB
* 2 Scenes (Haze blowout On [Fazer On] and Haze blowout Off [Fazer Off])
* 1 Chaser [Fazer On/Off] with both scenes
In Virtual Console
Frame (inside)
Slider (Submaster)
Speed Dialer (control chase duration)
Button (activate Chaser)

in this case everything work, I can control amount of haze and I can control time how blowout haze, but I can't control time between blowout haze.

now I need control time between blowouts haze.
I was trying creat on more chaser [Fazer],
include chaser [Fazer On/Off] and scene [Fazer Off]
In virtual console I was add one more speed dialer, who control second chaser [Fazer]. Now I can control same as before, pluss time between haze blowout, but I can't control amount of haze, it's work with max amount (set by scene [Fazer On], and no matter, how I adjust slider with amount control.

Re: Cheser Duration time, for each step separately control from Virtual Console

Posted: Thu Aug 04, 2022 10:21 am
by GGGss
You have to place your submaster inside the frame where you start the (h)fazer function.
A submaster only controls functions inside the frame where the function is started AND the fixture definition has to be of the type intensity.
Can you send your project file (and custom fixture definition) so I can have a look for you?

Re: Cheser Duration time, for each step separately control from Virtual Console

Posted: Thu Aug 04, 2022 5:30 pm
by Johnnyx
GGGss wrote: Thu Aug 04, 2022 10:21 am You have to place your submaster inside the frame where you start the (h)fazer function.
A submaster only controls functions inside the frame where the function is started AND the fixture definition has to be of the type intensity.
Can you send your project file (and custom fixture definition) so I can have a look for you?
here is sample files, Fixture is in fixture bank