Chaser Strobe - timing precision
Posted: Mon Jun 06, 2022 7:35 am
Hello,
I am new to QLC, but I am learning.
I am trying to achieve a strobe effects on RGBW lights without shutter so I just created two scenes, full color / black (didn't even know my lights are able to generate blackness ) and added these two scenes to the chaser with 50ms hold time. When I start the chaser it works, but the effect looks strange as duration of each step varies in time (they are not timed precisely). I would like to ask if there is a solution for this or I have to live with it. I am afraid I have to as I think that the chaser is Qt timer driven instead of infinite loop with precise timer checking (as a rendering loop in games is usually done).
Out of that I would like to thank to developers they made something like this available for free. Although some things are hard to implement and basically all tabs and features of the software must be used (loopbacks, profiles, whatever), it is nice.
Thanks
I am new to QLC, but I am learning.
I am trying to achieve a strobe effects on RGBW lights without shutter so I just created two scenes, full color / black (didn't even know my lights are able to generate blackness ) and added these two scenes to the chaser with 50ms hold time. When I start the chaser it works, but the effect looks strange as duration of each step varies in time (they are not timed precisely). I would like to ask if there is a solution for this or I have to live with it. I am afraid I have to as I think that the chaser is Qt timer driven instead of infinite loop with precise timer checking (as a rendering loop in games is usually done).
Out of that I would like to thank to developers they made something like this available for free. Although some things are hard to implement and basically all tabs and features of the software must be used (loopbacks, profiles, whatever), it is nice.
Thanks