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Workaround for graphical monitor not showing white

Posted: Sun Jun 05, 2022 5:22 am
by charlieo
Hi,

I know that the 2D monitor will not respond to changes on the white channel. But I really need the 2D monitor to work out my timings for some effects across 22 fixtures that will be done in white. So, my first workaround is to add a blue channel value in every scene for working things out using the monitor. And then when I'm ready to go live, I edit out all the blue channel values. This is a lot of manual work every time I need to make a change; adding blue to all scenes and then removing later. Is there a simple way to do this where instead of editing every blue value in every scene individually when I'm building and then remove each of those when I'm ready to go live, that I could maybe set up some kind of channel group for blue where I can easily toggle on/off all the blue channels in all scenes when I'm in "build" vs "live" mode?

Thanks,
Charlie

Re: Workaround for graphical monitor not showing white

Posted: Tue Jun 07, 2022 8:15 am
by GGGss
Charlie,

If you are a little handy with f.i. notepad++, you can open your project file. It is an XML structured file and studying it will reveal where the blue scenes need to be disabled. With a find and replace, you can change the whole outcome very quickly. Notice: take a backup first! If you break the structure of the file, you turn your project unusable.
I do the same, I use a 'highlight' for positions, gobo's, shaders, ... scenes and at production time I un-highlight all these scenes.

Re: Workaround for graphical monitor not showing white

Posted: Wed Jun 08, 2022 7:02 am
by charlieo
Great suggestion!! Thanks very much. Charlie