Hi,
So I have 4-5 chasers that are designed to run on an audio trigger. I have it setup like this:
- Audio trigger triggers button via loopback
- button presses next button on the chaser panel
So this works fine for a single chaser but how can I do this for 4 or 5 separate chasers with only one of them running at a time. My non autio triggered chasers are just triggered by buttons in a solo frame and I would like to do the same with this. Press the button and the chaser starts with audio triggers, press a different one and the chaser changes.
I hope that makes sense and there is a simple solution for this?
Single audio trigger for multiple chasers (only run one at a time)
- GGGss
- Posts: 3057
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
Aha ... I think I understand what you mean.
en-disabling frames will be your next friend... but (!) you will experience problems when you halt (disable) the frame after they have run. I didn't find a solution for that yet.
So within your loopback strategy, you can assign button presses to en-disable a frame wherein there in a start button for your chaser (or sound-activated chaser).
It might be necessary to create a 'reset-all-frames' chaser. When, say chaser 2 is enabled, 1, 2 and 4 should be disabled. Create a scene or chaser that resets all frames and as a last step enabling frame 2 (and start chaser 2).
It would have been very nice if QLC+ had some native logical instruments in place.
en-disabling frames will be your next friend... but (!) you will experience problems when you halt (disable) the frame after they have run. I didn't find a solution for that yet.
So within your loopback strategy, you can assign button presses to en-disable a frame wherein there in a start button for your chaser (or sound-activated chaser).
It might be necessary to create a 'reset-all-frames' chaser. When, say chaser 2 is enabled, 1, 2 and 4 should be disabled. Create a scene or chaser that resets all frames and as a last step enabling frame 2 (and start chaser 2).
It would have been very nice if QLC+ had some native logical instruments in place.
Code: Select all
If x and (OR, XOR, XAND, ...) y then z
Select x on
condition: ;
condition: ;
condition: ;
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Posts: 2
- Joined: Mon Nov 22, 2021 1:49 pm
- Real Name: Alex Shaw
Thanks for this!
So this is the route I have been trying. I can enable the frame from loop back but disabling it again is a pain. I set a channel to 255 to enable the frame, to the disable it again I need to drop it to 0 and then 255 again to disable it... I thought 255 might be enabled and 0 is off but it seems thats not the case... very frustrating
So this is the route I have been trying. I can enable the frame from loop back but disabling it again is a pain. I set a channel to 255 to enable the frame, to the disable it again I need to drop it to 0 and then 255 again to disable it... I thought 255 might be enabled and 0 is off but it seems thats not the case... very frustrating
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- Posts: 14
- Joined: Fri Mar 05, 2021 3:38 pm
- Real Name: Scarf Face
Oh, yes i made a project , with the same problem... (just another usecase). Therefor you need more than 1 Loopback channel, I made 3:
For each function i added 1fixture with 3 channels.
I have a button (your source for enabling/disabling) that i controlls a scene, where channel 1 and 2 of this fixture is set to 255 and the third channel is unchecked (in the scene editor). The second channel is modified with channel modifier https://www.qlcplus.org/docs/html_en_EN ... rties.html as invert.
Now I added 2 buttons. Both control the same scipt, but one is activated of the first loopback channel the other of the second.
Now another turn for the loopback: The scipt sets a short time the third channel on 255:
setfixture:5 ch:2 val:255 // Gen 2, Dimmer #3
wait:30ms
setfixture:5 ch:2 val:0 // Gen 1, Dimmer #3
Have a nice day
For each function i added 1fixture with 3 channels.
I have a button (your source for enabling/disabling) that i controlls a scene, where channel 1 and 2 of this fixture is set to 255 and the third channel is unchecked (in the scene editor). The second channel is modified with channel modifier https://www.qlcplus.org/docs/html_en_EN ... rties.html as invert.
Now I added 2 buttons. Both control the same scipt, but one is activated of the first loopback channel the other of the second.
Now another turn for the loopback: The scipt sets a short time the third channel on 255:
setfixture:5 ch:2 val:255 // Gen 2, Dimmer #3
wait:30ms
setfixture:5 ch:2 val:0 // Gen 1, Dimmer #3
Have a nice day
- Attachments
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- Buttoncontrolsfixtures.qxw
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- GGGss
- Posts: 3057
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
It might help if you create an input profile for your loopback universe and tick the 'Generate an extra press' option. https://www.qlcplus.org/docs/html_en_EN ... files.html
This means you won't have to mimic the swap of values. For it to work, it needs a rising edge and only the edge (not the value of 255).
Last edited by GGGss on Wed Dec 08, 2021 8:46 am, edited 2 times in total.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Posts: 14
- Joined: Fri Mar 05, 2021 3:38 pm
- Real Name: Scarf Face
Oh, very nice feature, i didnt know
I updated the project here: viewtopic.php?p=64078#p64078
(cause, here its only necessary to know about this feature)
I updated the project here: viewtopic.php?p=64078#p64078
(cause, here its only necessary to know about this feature)