beam zoom inverted
Posted: Sat Oct 16, 2021 8:44 pm
in case of an head with the attribute zoom wide>narrow, the beam control is inverted.
here a test file, the first head is a GLP impression X4s (inverted), the second is a MAC 700 profile,
you can play the scene "zoom" and change the beam angle.
btw, what does it means the "distance" parameter in the beam window?
here a test file, the first head is a GLP impression X4s (inverted), the second is a MAC 700 profile,
you can play the scene "zoom" and change the beam angle.
btw, what does it means the "distance" parameter in the beam window?