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HID dead zone option

Posted: Mon Oct 11, 2021 6:25 am
by robsidle
Xbox one controller via USB. Controlling a moving head (lixada PY-70) via separate sliders assigned in channel mode. Problem is the thumbsticks are never perfectly centered, so the head slowly drifts until it reaches the stop. Add a dead zone adjustment in addition to the sensitivity under the HID input profile editor window.

Re: HID dead zone option

Posted: Mon Oct 11, 2021 10:09 am
by GGGss
In relative mode, hmm... hard to do.
In absolute mode: Did you have a look at channel modifiers?
Or do the loopback magic with inputs limited to from-value to to-value. A lot of work for sure.

Re: HID dead zone option

Posted: Wed Oct 13, 2021 12:51 pm
by scarffac3
Right now i use another program for controlling the light.
But for controlling the MH with a Gamepad i use QLC+ as interface. I have 1 fixture with 4 channels (for two joysticks on the gamepad). These channels have 4 sliders on the VC, which are directly controlled by the Gamepad (absolute). These 4 channels have been changed with the channel properties. I attached two pictures:
Version1.PNG
Version1.PNG (2.81 KiB) Viewed 1137 times
Now you can send this in a loopback. And now you can use this loopback as your controller activated relative mode.