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patch: change universe, any work around?
Posted: Sun Oct 10, 2021 11:25 pm
by giacomo
I like the new features of qlcplus5, especially the pallettes for programming and update the cues.
Do you know if there is any way to change universe in the patch?
As I understand it, this issue is a no go for a theatre tour.
Re: patch: change universe, any work around?
Posted: Mon Oct 11, 2021 10:07 am
by GGGss
As I understand it, QLC+ is beta and not to be meant using it in a live situation.
v5 is indeed a no-go for a theatre tour because of its beta status.
Why did you switch from 4 to 5 all of a sudden? You already had tad of programming days... Changing strategy at the last minute is surely a bad decission.
Re: patch: change universe, any work around?
Posted: Mon Oct 11, 2021 8:59 pm
by giacomo
I haven't switched, I was asking for a near future, maybe with a simple performance I'd take the risk :)
Re: patch: change universe, any work around?
Posted: Tue Oct 12, 2021 6:03 am
by GGGss
Me personally would have checked the project file after taking a backup.
Now I would create a 2nd universe with the fixture present.
Going back to my text editor (notepad++) I would compare the 2 files and look for changes.
With some magic, I guess you can transfer all functions from one fixture to the other.
Be careful though: break the structure of the file and you break your project completely (therefore the backup).
An interesting fact is that QLC+ v4 has the ability to remap fixtures...
https://www.qlcplus.org/docs/html_en_EN ... remap.html
Never tried it changing over universes. Intrigued by, I'm going to try this now
HAHA - it works over universes... problem solved.
Re: patch: change universe, any work around?
Posted: Sat Oct 16, 2021 9:45 pm
by giacomo
Yes problem solved by adding complexity, isn't it?
Hopefully one day it will be implemented.
Re: patch: change universe, any work around?
Posted: Tue Jul 19, 2022 7:40 pm
by giacomo
Dear Massimo,
do you think it's possible in the near future a solution for this limitation?
For me Qlc+5 beta was really far to be usable, are there any improvements nowadays for it?
Thanks
Re: patch: change universe, any work around?
Posted: Wed Jul 20, 2022 2:11 pm
by giacomo
today I'm playing a bit with qlc+5,
also the solution proposed by Fredje is not feasible because of compatibility between v5 and v4
as stated here
viewtopic.php?f=36&t=14511
maybe this feature could be added in the "fixture groups" by letting a fixture to be dragged from one universe to another?
Re: patch: change universe, any work around?
Posted: Wed Jul 20, 2022 5:30 pm
by mcallegari
What about conflicts/overlapping?
Have you thought about that?
Re: patch: change universe, any work around?
Posted: Wed Jul 20, 2022 6:44 pm
by giacomo
yes:
when you patch a fixture it prompts for the first free address, it could also be this way when you change the fixture universe.
I was thinking of this solution because I was "guessing" that is mainly an ui problem, the dmx view shows only 1 universe at time.
Re: patch: change universe, any work around?
Posted: Fri Aug 19, 2022 10:50 am
by mcallegari
I have implemented the feature with a simple cut & paste in the universe view.
Basically you can (multiple) select fixtures, cut them from a universe and paste them on another universe.
QLC+ will look for the first available addresses for each fixture. Afterward you can move the fixtures to the desired addresses within the target universe.
Re: patch: change universe, any work around?
Posted: Fri Aug 19, 2022 8:40 pm
by giacomo
Chapeau Massimo,
looking forward to try it soon - and for real :))
Could you do an attempt at these 2 important features as well?
Dump Output
viewtopic.php?f=18&t=15661
Progress Bar
viewtopic.php?f=18&t=15674
Re: patch: change universe, any work around?
Posted: Sun Aug 21, 2022 8:29 am
by mcallegari