Enable/Disable Midi input by button

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spinne
Posts: 19
Joined: Tue Jun 29, 2021 3:10 pm
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Hi,
I have connected my edrum set to qlc+ and control a flash function by the bass drum midichannel. But it should flash only if "bass drum control" is toggled on. How can I do this? I need a button in the virtual consol to switch on and off bass drum control.
Any hints?
Btw, there is a second Midi-Input controller attached. That should not be affected by the switch :-)

Greets from Germany :-)
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sandinak
Posts: 191
Joined: Mon Apr 03, 2017 5:40 pm
Location: Yorktown, VA
Real Name: Branson Matheson
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This is how I'd approach it:
  1. Setup a scene for the bass drum hit with the lighting you want
  2. Insert a "Standard" frame
    Screen Shot 2021-07-13 at 08.30.08.png
    Screen Shot 2021-07-13 at 08.30.08.png (4.66 KiB) Viewed 193 times
  3. Add a button in the frame for the bass drum ( and really any other drum things you wanna toggle )
    Screen Shot 2021-07-13 at 08.31.42.png
  4. Add a control on the frame to enable/disable the operations in the frame
    Screen Shot 2021-07-13 at 08.32.20.png
Now when you're in run mode .. you can enable/disable the drum control function at will via an external input. If you wanna do it programmatically ..you'll need to create a loopback Universe and create a scene that toggles a DMX channel, you can then use the same U/Channel to Enable.
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