Granularity of scenes/chasers/collections: Best practises
Posted: Fri Jan 01, 2021 2:01 pm
Hello guys,
Day by day i'm learning qlc+ (using version 4) and i'm very impressed about the quality of this software. Massimo is doing a wonderful work.
During this experience i made different mistakes that often has brought me in a wrong direction.
One big mistake i made is the way to organize scenes/chasers/collections/rgb matrix with my different kind of fixtures.
Basically i own 6 par leds, a strobe, 4 moving heads, 2 spiders and 2 uv led bar.
I've created some scenes just dumping all the dmx values of every fixture and assigned to a vc button.
In this case i found myself in the corner because when a scene is running, all the channels used are like "locked" and for example is not possible to move moving heads with sliders keeping other lights settings. For this reason i've splitted scene into two folders "colors" and "movements".
Inside of each folder i've created a subfolder for each kind of fixture (ex: par,bar,moving heads,spiders).
In this way i can create collections or chasers givin me the opportunity to override movements and/or colors in realtime.
Having scenes splitted in this way gives me more granularity.
Do you think that this way can be considered a best practice or i'm missing something?
I'm very interested about your opinion. Probably since Massimo built this software he could give us some advices regarding that.
Day by day i'm learning qlc+ (using version 4) and i'm very impressed about the quality of this software. Massimo is doing a wonderful work.
During this experience i made different mistakes that often has brought me in a wrong direction.
One big mistake i made is the way to organize scenes/chasers/collections/rgb matrix with my different kind of fixtures.
Basically i own 6 par leds, a strobe, 4 moving heads, 2 spiders and 2 uv led bar.
I've created some scenes just dumping all the dmx values of every fixture and assigned to a vc button.
In this case i found myself in the corner because when a scene is running, all the channels used are like "locked" and for example is not possible to move moving heads with sliders keeping other lights settings. For this reason i've splitted scene into two folders "colors" and "movements".
Inside of each folder i've created a subfolder for each kind of fixture (ex: par,bar,moving heads,spiders).
In this way i can create collections or chasers givin me the opportunity to override movements and/or colors in realtime.
Having scenes splitted in this way gives me more granularity.
Do you think that this way can be considered a best practice or i'm missing something?
I'm very interested about your opinion. Probably since Massimo built this software he could give us some advices regarding that.